Illnab1024
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Posts posted by Illnab1024
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Hmm...Give me a second...
I love my 10.1 MP Digital Camera- lovely...
Ah! Paint.NET took away some stray bristles and made the handle black instead of yellow and did some corrective lighting - without a single plugin because my computer's dead
EDIT: By the way, it's kinda crappy at the full res it;'s at now - but I'm sure you can play with it a bit, and that that is the biggest resolution you'll need!
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Try playing with the transparency threshold slider on the GIF save dialog (can anyone get the translations for this for his locale?)
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*coughs at the superfast code of the magnetic lasso that would be hard as heck to code*
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Sounds like a problem trying to load fonts...but definitely specific to your environment... Hmm.. *calls out through the darkness* Rick?
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Bleek: That's really cool - bit big for my current screen But nice
bradsup: *bows head* All hail the fish that cuts itself!
barkbark: Nice one. Can't wait to see the tut. Melikes shiny!!!
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Cheater, just an idea - you could try YafRay and use a light near the ground to simulate reflected light and lighten it up - but PdN is great for sparkling up bad renders Nice model too
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In an article like that...unexpected - PdN has been posted all over the wiki
One can then paste the clipboard into a program such as MS Paint or Paint.NET to save it as an image file -
Well, it can be used as needed - aesthetics, or ease of measurement, many uses...
Alpha-Only will only affect the alpha value of the pixels the affect is applied to... Say you have An image of something - set your primary or secondary color to oh say an alpha of 128, and the effect will only make a grid that is based on the alpha value of 128, not a color value of white or black... This way it keeps the original image's colors... I hope that's clear enough?
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Well, this isn't going to be implemented for a while, if it is - because Paint.NET isn't object-oriented now, meaning doing things like you describe would be very difficult.
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Yep. It's free. I think it's better than blowing hundreds of dollars on a tool with 5% of what you need and 95% of what you don't need...
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I often click on the canvas with the selection tool to unselect what I am working on, after which I switch to say the paint brush tool only to find nothing is being drawn to the canvas. Needless to say I have accidentally selected a few pixels without noticing.
I have done the exact same thing on several occasions: annoying, yes... I think your idea is good, But it's a little less intuitive, I think...
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Hmm... One moment...
*scurries off to make emboss with alpha effect*
Whoa! First build run...
Anyway, it works fine. Here:
This will retain the layer's original alpha imformation.
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Normal mapping is used primarily in 3D Rendering and such...
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Hmmm....Interesting and useful for some - a good idea to publish it
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Rick, Korteck means that the emboss effect be altered to keep the layer's original transparencies
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The mask should be the same size as the image it is gonna be applied over for it not to be tiled
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Well, if the mask file image is smaller in resolution than the image it is applied to, it is meant to tile over the image...
Hmm...to your first question - that is the label input for the File you import for the alpha mask
And the mask file should be [Doesn't have to be - it is converted to greyscale when loaded] a grayscale image where a pixel's intensity decides the alpha of the corresponding image in the selection...
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Got a crash log and looked it over:
This text file was created because Paint.NET crashed. Please e-mail this file to paint.net@hotmail.com so we can diagnose and fix the problem. Application version: Paint.NET v3.0 (Beta 3 Release build 3.0.2548.23482) Time of crash: 12/29/2006 3:23:34 PM Application uptime: 00:08:45.2031250 OS Version: 5.1.2600.131072 Service Pack 2 Workstation x86 .NET Framework version: 2.0.50727.42 x86 Processor: 1x Intel(R) Pentium(R) 4 CPU 2.53GHz Physical memory: 639 MB Tablet PC: no Locale: pdnr.c: en-US, hklm: en-US, hkcu: en-US, cc: en-US, cuic: en-US Exception details: System.ComponentModel.Win32Exception: WriteFile() returned false (112) at PaintDotNet.SystemLayer.NativeMethods.ThrowOnWin32Error(String message) at PaintDotNet.SystemLayer.FileSystem.WriteToStream(IntPtr hFile, Void* pvBuffer, UInt32 length) at PaintDotNet.SystemLayer.FileSystem.WriteToStreamingFileGather(FileStream outputStream, Void*[] ppvBuffers, UInt32[] lengths) at PaintDotNet.HistoryMementos.BitmapHistoryMemento.LoadOrSaveSurfaceRegion(FileStream fileHandle, Surface surface, PdnRegion region, Boolean trueForSave) at PaintDotNet.HistoryMementos.BitmapHistoryMemento..ctor(String name, ImageResource image, IHistoryWorkspace historyWorkspace, Int32 layerIndex, PdnRegion changedRegion, Surface copyFromThisSurface) at PaintDotNet.HistoryMementos.BitmapHistoryMemento..ctor(String name, ImageResource image, IHistoryWorkspace historyWorkspace, Int32 layerIndex, PdnRegion changedRegion) at PaintDotNet.Tools.PaintBucketTool.OnFillRegionComputed(Point[][] polygonSet) at PaintDotNet.Tools.FloodToolBase.OnMouseDown(MouseEventArgs e) at PaintDotNet.Tools.PaintBucketTool.OnMouseDown(MouseEventArgs e) at PaintDotNet.Tool.MouseDown(MouseEventArgs e) at PaintDotNet.Tool.PerformMouseDown(MouseEventArgs e) at PaintDotNet.AppWorkspace.DocumentMouseDownHandler(Object sender, MouseEventArgs e) at PaintDotNet.DocumentView.OnDocumentMouseDown(MouseEventArgs e) at PaintDotNet.DocumentView.MouseDownHandler(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at PaintDotNet.SurfaceBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ------------------------------------------------------------------------------
Space on C:\ : 56kb
Basically, PdN should handle the error here instead of just dying.
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Hmm....cause this is the unofficial contest
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dst[(int)xreflect, (int)yreflect] = src[x, y];
Due to the PdN Render method, you need to use the same destination pixel that's in the for loop for it to work properly...
e.g. dst[x, y] = src[...]
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No, think about it -
take an image of a flat logo, and turn it 45 degrees;
compare that to taking an image of a logo turned 45 degrees and turning it 45 degrees in the other direction
There is a difference...I hope I explained it clearly enough.
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That's the way the 3D render works....simple. That's perspective drawing for ya.
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Well depending upon your application...
JPEG is good for most web application on large images, because the compression brings the filesize down to a reasonable size...
PNG would be good for lossless storage of images on a personal drive or small images on web sites that need to be lossless.
Removing Background
in Paint.NET Discussion and Questions
Posted
Could you please stop that sprits thing? Just make a frown smiley... That's really getting annoying. Sorry to be harsh, but yeah... My scrolling finger is tired...