One example is using dents. Dents is a very nice effect, the distortion can have a wide range of appearances from fire to smoke to electricity. What I'm exploring is the ability to make an animated sprite for a video game effect.
If you start with a circle and apply dents you can, using the sliders, make a pretty nice looking animated looking effect. But of course this isn't actually applying anything, and if you do apply something and try and reapply the "next stage" of the effect, the seed is different and there's no coherence.