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Posts posted by TechnoRobbo
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did you rename the old dll?
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I used google translate but I'm pretty sure that many of the words will not translate correctly. Try this version and tell me if it makes any sense.
(我用谷歌翻译,但我敢肯定,很多的话将无法正确翻译。试试这个版本,并告诉我,如果让任何意义。)
This is version 1.3.25 with Chinese localization https://www.dropbox.com/s/bwe1lqxq63thssy/TRsDodgeBurn.zip?dl=0
(这是1.3.25版本与中国本土化。)
Feel free to correct my (google's) Chinese.
随时纠正我(谷歌的)中国人。
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How plug-in localization(Translate into Chinese)?
Never thought about it, I can look into it.
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Version 1.92 adds an AutoSave!!!!
Ready for Download
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Version 1.91 adds an Opacity adjustment and some internal stuff
Ready for Download
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Happy New Year to you Water Lily
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Version 1.3.23 Ready for Download
- Turning off Shade Lock takes on new settings
Ishi - Maybe this is causing confusion - trying to make shade lock more intuitive.
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Can you give me a narrative to reproduce - I can't get it to not work. Also, press the undo button just to see if it's a subtle saturation change.
A specific image would be nice.
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Version 1.3.22+ Ready for Download
Each Shader retains it's individual Exposure & Intensity Settings
Default Settings now match Shader's Function optimal setting.
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This is my experience:
Since all functions share the same controls, settings for one will adversely affect the results of another. Some use Exposure , Some use Intensity and Rotate Hue uses both.
For instance, Intensity and Exposure both start at a value of 5. This is very minor where blur and desaturate are involved , especially in larger images, Color Blend and Saturate on the other hand love 5. Blur and desaturate work best at 20+. 20 is an extreme for Color Blend.
In order to remedy this. I will work on saving individual settings for the different functions so they are persistent with the function. Until I publish this revision ,follow this rule When switching to blur increase Intensity to at least 15. When switching to color blend lower exposure to around 5.
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Version 1.9 Ready for Download
Version 1.9 adds a Warp Curvature adjustment and preview
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Your Welcome Miss Nite Nurse 79, it was my duty and my honor.
Thanks TechnoRobbo, I never noticed this bug.Neither did I
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Version 1.3.20 - Ready for Download
Version 1.3.20 - ShadeLock is now persistent. If you set shade lock for rapid render it will behave as expected remain on as you change tools.
Thanks to Ishi for finding the
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However, I seem to have observed that if I enable lock shade with the blur tool, then I switch to another tool such as dodge, clicking part of the picture still blurs it rather than apply a dodge effect. This goes on when I switch to the other tools as well and only if I uncheck and re-check the lock shade checkbox does it fixes this issue and allows the other tools to do their function rather blur.
Is this a bug?
you betcha it's a bug. I'll fix it.
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use the lock shade checkbox otherwise it recalculates on every key press
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How are you accomplishing this? Draw on Canvis? If so use Output Scale to match the screen size (Grids base size is 500X500).
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try setting the fade curve to square
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can you give more detail on how to reproduce the issue?
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Yes a multi-z was added to allow different styles of lines to close as a shape, but you still have to pay attention to the rules of nesting. Can't break the rules.
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Since your editing after the fact, name the lines first so you can group them together.
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It was tested up to 150 DPI - how high are you talking about?
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P.S. Re-watching TR's videos has helped me a great deal, but I still want to see him tackle the soccer ball!
Everything you need is in the kitten video - I'm in the process of editing the new video because I have to go back and forth between the render in the editing so you can see how little changes make the shape behave in PDN. Here's a clue you need 2 outer borders to reverse the fill. Here's a second clue - connecting lines have to be double.
https://www.dropbox.com/s/ojqsf1gztsgutrl/soccer.PNG?raw=1
<ps:SimpleGeometryShape xmlns="clr-namespace:PaintDotNet.UI.Media;assembly=PaintDotNet.Framework" xmlns:ps="clr-namespace:PaintDotNet.Shapes;assembly=PaintDotNet.Framework" DisplayName="Soccer" Geometry="M 250,30 A 220,220,0,1,0,250,470 A 220,220,0,1,0,250,30 Z M 380,90 C 385,87.11,395,87.11,400,90,430,110,460,175,465,200,465,202.39,460,207.39,460,210,440,180,430,180,410,170 Z M 250,30 C 230,30,170,40,150,60,145,70,145,90,145,100,165,100,210,90,240,110,260,80,270,70,290,60 Z M 90,170 C 80,180,60,190,40,200,30,220,30,270,40,300,50,310,70,320,90,330,90,320,100,285,120,255 Z M 145,410 C 165,410,210,420,230,410,240,420,260,440,280,450,270,460,270,460,250,470,190,470,155,450,145,440 Z M 410,350 C 410.1,373.27,390.1,408.27,370,420,365.01,422.91,375.01,422.91,390,420,430,385,449,343.5,459,318.5,454,313.5,455,310,455,305,450,315,435,350,410,350 Z M 355,305 C 355,275,360,240,355,210,335,200,310,200,270,180,250,220,240,230,210,260,230,290,245,310,265,330 Z M 290,60 C 325,60,355,75,380,90 M 290,60 C 325,60,355,75,380,90 M 240,110 C 250,130,260,160,270,180 M 240,110 C 250,130,260,160,270,180 M 410,170 C 395,180,375,200,355,210 M 410,170 C 395,180,375,200,355,210 M 460,210 C 465,235,460,280,455,305 M 460,210 C 465,235,460,280,455,305 M 355,305 C 375,320,390,330,410,350 M 355,305 C 375,320,390,330,410,350 M 370,420 C 350,435,315,450,280,450 M 370,420 C 350,435,315,450,280,450 M 265,330 C 260,355,245,385,230,410 M 265,330 C 260,355,245,385,230,410 M 145,410 C 125,390,95,360,90,330,90,330,90,335,90,335 M 145,410 C 125,390,95,360,90,330,90,330,90,335,90,335 M 120,255 C 145,255,190,255,210,260 M 120,255 C 145,255,190,255,210,260 M 145,100 C 120,120,105,145,90,170 M 145,100 C 120,120,105,145,90,170 M 250,30 A 220,220,0,1,0,250,470 A 220,220,0,1,0,250,30 Z "/>
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It is discussed in the second tutorial video and to have the fills alternate correctly does require some planning. I'll create a football (soccer ball) example and post it.
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Version 1.2.1+ Ready for download
Version 1.2.1+ adds
Fix for Circle Macro Crash- 2
TR's Dodge and Burn (Blur and Sharpen)(Feb 25th, 2015) Re-Posted
in Plugins - Publishing ONLY!
Posted
Google isn't working to good her. Do you mean the Menu Name? I would have to change that.