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Diffuse Texture


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Hello,

 

I have started to remake a diffuse texture (for Mass Effect 3). I have increased it's size by 100% and it is blurry. That's completely natural. Now I'm going to rebuild it in a higher resolution, which I can do manually. That, however takes a long time, and I'm interested to know if the community has any suggestions that might speed up my process.

 

zFLVRai.jpg

 

This is the basic upscaled diffuse texture. I've already used plugins for the buttstock, which is obviously low quality.

 

 

Highlight:

 

I've tried using Gaussian blur, Gradient blur and even Frosted glass, but I haven't been able to get a realistic looking hightlight thus far.

 

 

Base:

 

Well, the base is supposed to be a paint texture. I've gone for very soft Noise followed by Frosted Glass, which doesn't look half bad.

 

 

Shadow Detail:

 

Probably the easiest part of the whole using plugins part, I'd still love some tips on this.

 

 

Any guidance will be greatly appreciated.

 

 

 

 

 

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