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paint.net 5.1 beta (build 9038)


Rick Brewster

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This update is chock full of bug fixes and is a big step toward the final/stable release, which I'm planning to coincide with the stable release of .NET 9 in November.

 

Change Log

Changes since 5.1 beta (build 9023):

  • Fixed: The canvas tile renderer was using an extraordinary amount of memory when zooming out on a large image, which would then cause crashes.
  • Fixed some rendering glitches in the Levels UI when resizing the window.
  • Fixed some rendering glitches in the Curves UI when switching between transfer tables (Luminosity vs. RGB).
  • Fixed some issues with the mouse cursor not being initialized correctly when performing certain operations, such as undo/redo or when drawing a line/curve. Instead of being a crosshair or hand, it would be the standard arrow cursor.
  • Fixed an input state bug that made it possible for thumbnails to stop working if focus was lost while holding down the mouse button. For example, pressing Ctrl+N (for File->New) while using the Move Selected Pixels tool.
  • Fixed the History window's scrollbar (it was not drawing at all).
  • Fixed some flickering that could happen in the History window when switching between images.
  • Fixed some flickering in the toolbar that could happen when performing undo or redo operations.
  • Fixed an error in the Levels UI that was preventing the output gamma values from updating correctly.
  • Improved performance of Levels and Auto-Level, which should also significantly reduce the chance of them crashing on older Intel GPUs.
  • Fixed a rendering glitch that could happen if the window was being resized while Ctrl+Tab was held down to switch between images. Some images would have their canvas in a cropped state that would only go away if the window was resized again.
  • Changed the crash log format so that it is the same as that used for other in-app errors and Settings -> Diagnostics.

 

Download and Install

This build is available via the built-in updater as long as you have opted-in to pre-release updates. From within Settings -> Updates, enable "Also check for pre-release (beta) versions of paint.net" and then click on the Check Now button. You can also use the links below to download an offline installer or portable ZIP.
 

image.png

 

You can also download the installer here (for any supported CPU and OS), which is also where you can find downloads for offline installers, portable ZIPs, and deployable MSIs.

 

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The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

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2 hours ago, Tactilis said:

The updater says that it is updating to build 9023.  I've checked this when updating from 5.1 (build 9023) and from 5.0.13

 

Despite this, build 9038 is installed correctly.

 

Oops, fixed! It's been a long week...

The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

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31 minutes ago, LizardKing said:

I meant faster compared to the previous build 9023. Well, ok, great, good luck with further “polishing”! 👍

Oh, yeah — the memory use fix should also help performance 

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The Paint.NET Blog: https://blog.getpaint.net/

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Now 24H2 is GA so I tested WCG mode a bit.
Seems like PDN 5.1 is the only app which properly supports WCG on my PC. Even Microsoft Edge is limited to the sRGB's gamut. So I gonna stick with HDR mode at least for now.
Good thing is WCG mode uses 10bit display signal just like HDR mode, which makes gradations looking noticeably better.

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9 hours ago, _koh_ said:

Even Microsoft Edge is limited to the sRGB's gamut.

In Chrome I force it to use scRGB and then it works really well in WCG mode. Otherwise I was having issues with it displaying the Webkit DP3 logo image correctly and consistently depending on which monitor it was on

 

Since Edge is also based on Chromium, it might have a similar option/flag:

 

image.png

The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

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59 minutes ago, Rick Brewster said:

In Chrome I force it to use scRGB and then it works really well in WCG mode.

 

This worked thanks. So you can change the buffer precision to pass window manager in this way.

With this setting, HDR brightness slider always affects browser window regardless the contents.

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