AhmedElyamani
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Posts posted by AhmedElyamani
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Hello,
okay s i've drawn this okay warrior , it's still a rough sketch , but as i said before , i suck at coloring!
This is the warrior so far
This is a mini image of him (which i drew and could color easily) :
Here is the outline of the full warrior (which i drew but i can't color it , note that i put colors just as place holders)
The coloring style should go with the hair in the same picture (i drew and colored that hair as well) , the coloring style should be perfect if like this (This image is not drawn by me):
I need Your tips-tuts , please . cough **Aislin** cough .
Thanks in advance!
Ahmed
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You may find this forum interesting : Text Effects tuts
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Brilliant! i loved the rose a lot!
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Wow! that's brilliant i love it !
Keep up the good work . despite a small note : be sure to recolor the inside of the cat's ears to be pink .
Ahmed.
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i can't see anything .
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i'm not trying to Vs the amazing entry of Yellow man . i just did this for fun :
Ahmed.
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I Thought everybody can see the "Publishing ONLY!" written here .. i thought wrong .
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The algorithm looks at a pixel and determines whether to fill it and keep going, or to stop. The tolerance values determines the cut-off point for that.
sorry, but probably i don't understand .
okay this is my pseudo code:
{ //pseudo code //argument0 = x //argument1 = y //argument2 is the color to fill with // old color is the color of the mouse pixel when click , it's set before // exit; means stop executing for (i = 0; i < room_width; i+=1) for (h = 0; h < room_height; h+=1) {floodChecked[i,h] = false;} /*this line is what needs edit*/ if (getpixel(argument0,argument1) !=/*as said above , old color is the color of the first pixel when mouse clicking...i want to reaplace that with tolerance*/ oldColor) exit; if (argument0<0)||(argument0>rect.Width)||(argument1<0)||(argument1>rect.Height) exit; if (floodChecked[argument0,argument1]== true ) exit; /*color*/setColor(argument2); /*drawing*/drawPixel(argument0,argument1); floodChecked[argument0,argument1]=true // this recalls the script DrawFlood(argument0-1,argument1,argument2) DrawFlood(argument0+1,argument1,argument2) DrawFlood(argument0,argument1+1,argument2) DrawFlood(argument0,argument1-1,argument2) }
i just want to replace that line or that variable "oldcolor" , with a somewhat lines that applies tolerance . How ?
I mean , what is the relationship between the original color and the other color ,say like tolerance 50% .
Thanks .
Ahmed.
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Just search for "flood fill algorithm".
Thanks.
okay i've been able to write a somewhat method for my Flood Fill Algorithm , however , i still only need to understand the Tolerance Part.
This line of Pseudo code that needs edits :
// this checks for the exact same color if (color!=pcolor) {exit;}
Okay, How is the Tolerance probably done ?
Kinda tried to use google but failed..
Thanks again.
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This:
Or radio buttons (that will be a long UI).
The alternative is to use Visual Studio and create your form and your own custom angle control. Significantly more work!
That's Ok i used A drop down list , it kinda does it .
Ahmed
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Cool Plugin
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Sir , Can i please see the Codes For Flip Vertical and horizontal plugins ?
Thanks !
Ahmed.
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Gentlemen , i can Do it mathematically , but i don't want this , i don't want the user to be confused , i want a way to force the user to choose one of these .
But if this fails , i'll just do it mathematically ..
Ahmed
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Hello,
Yet again while using code lap (Still learning the very basics) , i had something that i can't sum up myself .
Okay , what i need to do is to force the Angle chooser to allow the user to choose one of these values:
0.00 (Right)
-45.00 (Down Right)
-90.00 (Down)
-135.00 (Down Left)
-180.00 (Left)
135.00 (Top Left)
90.00 (Top)
45.00 (Top Right)
These are the only directions i need the user to be able to get , (I Want the plugin to force that , i mean i don't want him to give -47.00 for example).
Can somebody please help me?
Thanks.
Ahmed.
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AA's_assistance , search for it in the plugin index
Also you might find Feather useful
Ahmed
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Strange , it doesn't happen to me, can you take a screen shot , please ?
Ahmed
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AA's_assistant , look at the plugin index to get it
also there is Feather Selection
Ahmed
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Here is how to do it:
1- Create a new layer.
2- Fill it with black.
3- Using the gradient tool , setting the mode to Linear (Reflected), and setting the filling mode to Transparency Mode .
4- Click in the middle and drag until you get to the result you want .
Hope This helps.
Ahmed
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That's really well drawn cartoon ! , i have a little note, His legs shouldn't get rounded before his tail , This gives it a strange look (unless it's meant to look like that )
Ahmed
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Thanks all, i guess i'll stick with 26.565 because it's easy to draw , i'll also get some shapes from the famous isometric games and see the angle
Thanks
Ahmed
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actually the 26.565 is discordinate looking. if you were drawing a home/house shape it would indicate a slanted roof with the higher side at the left top. the bottom box is more true to shape perspective wise.
watch your perpendicular lines when drawing box shapes.
ciao OMA
Hello, Oma, thanks for the fast reply
these are some shapes i drew on the 26.565 angle:
The houses looks Ok , right?
Please tell me if that's wrong i find 30 angle a bit harder when trying to draw a house ..
Ahmed
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Hello
I want to know what is the better angle for drawing isometric stuff , Searching came up with 30 or 26.565 . however , i find 26.565 easier to draw with the pencil tool and i think it looks better . But 30 is very simple to draw because Paint.net helps me to do it when pressing Shift with the line tool .
So both drawing is okay , but i want to see your opinions about which one looks more like a professional isometric style , Here is an image of two boxes:
Thanks , Your Opinion really matters
Also here is another Request for PDN 4.0 : Try to include 26.565 angle in the line tool aswell , this will be very useful .. Thanks a lot.
Ahmed
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Wow ! i loved your PDN logo and your Number 2 Logo ! good job there
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Selection Tools are used to make selections on the screen , you Press "S" to get them
Move Selection Tool is used to move the selection itself , Press "M" twice to get it
Move Tool is used to edit the selected area , resize it , move it , even rotate it , Press "M" once to get it
Hope this Helps
Ahmed
Coloring my warrior.. I drew the outline
in Paint.NET Discussion and Questions
Posted
Well, thanks a lot! that's what i was trying to do , i was creating layer and putting the dark color , then dublicating it , then running Median to make it smaller then runner Curves to make it lighter , an so on for some times , and then i run guassian blur ... This technique gave him some good looking arms and chest , however , his stomach mussels needs some more work that i can't achive
Here is the result so far : (clickable image)