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Xhin

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Posts posted by Xhin

  1. . I usually go for 4 x bigger & then reduce it to 25% when I save as a .PNG

    It's worth noting that that's only useful for areas that are large; areas that are only a few pixels wide will be blurred and sharp areas can actually look *more* jagged.

    Unless there's some method I've missed? I tried resizing a 20"x30" piece and ended up with blurry stars and jagged lines.

    Anyway, that aside, your new stuff looks greaet. I love the amount of polish and depth of The Minder. My only complaint with it is that the halo of the red jewel doesn't match the rest of the piece, so it makes it seem as though the jewel doesn't belong on the piece. I'd suggest sharpening it or reducing it, or adding some kind of mild halo effect to the bottom-right and bottom-left corners to make the piece feel more consistent.

    Baleen doesn't have this problem because there are transparent gradients on the right and left sides of the piece.

    Just a small gripe. I like what you do :)

  2. Even if I seem to be unable to follow the tutorial, some of the techniques in it are seriously awesome. Will definitely be using them in future pieces. Also, something I made while playing around:

    wheeltd.png

  3. Thank you, welsh, barbie and sharp!

    I've (finally) been playing around with some paint.net plugins. Some of them are extremely useful.

    Enlightenment

    I didn't use any plugins in this one.

    enlightenment.png

    Flame Staff

    XY Tile reflection + Liquify + Flames

    flamestaff.png

    Drop

    Render kaleidoscope + polar transformation + stitching + liquify

    drop.png

    Meteor

    Liquify + Color aberration + color zoom blur

    meteor.png

    Earth Jewel

    XY Tile reflection + color aberration + Shape3D

    earthjewel.png

  4. You lost me at some point and missed a couple steps (like not merging the gold ring down when you merge everything else down or the entire tutorial past that point is different) and my computer was trying to die the whole way through, so I just gave up and improvised near the end:

    copper.png

    I'll try again some other time.

  5. This is awesome. Thanks for linking me to it.

    My one gripe with it is that the curvature settings are too precise. With the normal effect, I work in between the -15 and 15 range, but in this one I find myself having to use the arrow keys or the arrow buttons to get that amount, as using the mouse makes the effect too broad.

  6. I use dents a loooot in my older pieces and occasionally in my newer ones. In this tutorial I'm going to show you how to abuse the dents feature to get wispy clouds, interesting shapes, and more.

    Hidden Content: Wispy Clouds

    1. Render clouds. Keep all the settings the same, but make sure the colors contrast good. I'm using black and a light cyan here.

    a1.png

    2. Crystallize. This will form the basis of the cloud banks. I'm using a larger cell size here (37) to make the cloud banks larger.

    a2.png

    3. Use dents to get a good design. Use higher refraction with higher refraction in #2, and lower with lower. Keep the scale about even with the cell size of the crystals. I'm using the settings of 49 for scale and 61 for refraction here.

    a3.png

    4. Dent again at lower scales and lower refraction rates to add detail to the clouds. I'm using 15 for scale and 26 for refraction.

    a4.png

    5. And again, with even lower scale and refraction to add polish. I'm using 9 for scale and 13 for refraction.

    a5.png

    Of course you can vary the settings how you like. Add crystallizations of similar scale right before dents to make clouds smoother, or use less crystallization steps to make clouds more chaotic. The basic technique is using dents of varying sizes to make a more detailed set of dents.

    A couple of places I've used this (besides virtually everything before generation 8):

    panspermia_by_xhin-d37yza9.png

    dawnchosen.png

    I chose these because they show what kind of detailed shape you can achieve by using two simple in-built effects over and over.

    Hidden Content: Wavy Dents

    In this technique, I'll show you how to use dents to make wavy abstract shapes.

    1. Starting again with the clouds of the previous technique:

    b1.png

    2. Crystallize. The cell size should be about a quarter the size you want your wave-shapes. I'm using cell size of 15 here.

    b2.png

    3. Use dents. Make the scale greater than the crystals so they dent together, and the refraction enough to make them interesting-shaped without making whorls everywhere. In my case I'm using scale of 123 and refraction of 25.

    b3.png

    4. You can of course use the above technique to get better-looking wispy clouds.

    b4.png

    5. A couple places I've used this technique (with the rose, I simply turned one part red and cut out anything non-rose-y)

    elsewhere_by_xhin-d3asjf6.png

    rosed.png

    Hidden Content: Using dents with the 'abusing noise' tutorial

    This technique shows you how to abuse dents after abusing noise, in my other tutorial. It was requested :P

    1. Starting with the dented noisescape from the 'abuse noise' tutorial:

    c1.png

    2. I've dented it a couple of times to get a smoother look:

    c2.png

    3a. Keeping the same refraction level (20) and adjusting the scale creates different cool-looking abstract images (scale is the number after the S):

    c3.png

    4. Of course you can use the above two techniques to add even more character to whatever shapes you come up with.

    c6.png

    A couple drawings where I use this (repost from the abusing noise tutorial):

    platypus.png

    mayan.png

    thousandrainbows.png

    greenhouse.png

    mindofthesnail.png

    Hidden Content: Making awesome multicolored twists

    Here's the technique I use for making a lot of the twists in my multicolored pieces.

    1. Starting with the dented noisescape again:

    d1.png

    2. Duplicate the layer, and crystallize a part of it (I'm using cell size of 11). PDN dents selections differently than the entire image for some reason, so make sure the crystals are small enough. Also go ahead and get rid of the rest of the layer.

    d2.png

    3. Use the "wavy dents" technique to turn the crystals into wavy dents. For an added kick, use a transparent circle gradient and a relief of the layer to make the dents more 3-d (this isn't in the preview image because it's too hard to go back and try to recreate layers)

    d3.png

    4. Go ahead and change the hue/saturation/etc so you can actually see what you're doing (or be smarter than me and do the steps on a background that's a black-and-white gradient :P)

    d4.png

    5. Use a bulge distortion in the middle, with a negative setting. I'm using -138.

    d5.png

    6. Twist. Make sure the size encompasses the entire area without going overboard, and the amount keeps some of the original dent shapes visible.

    d6.png

    Notes

    * Using a relief on ANY technique above helps make whatever you have more 3-dimensional. I use this a lot on my later pieces where I have dents or twists. The exceptions are twists that have too high of an amount or dents that have too high a refraction.

    * If you're messing around with noisescapes (especially with some dented shapes gradiented in), you literally can't go wrong with polar inversions (with an edge behavior of reflect that is), unlike when using other bases for them. I used inversions so much on my piece Mayan that it looks almost the same if you try to invert it again.

  7. Whoa, that looks awesome! Please tell me how you got the tile reflection pieces to be multicolored (if it's easier than applying 389482 gradients that is :P) since I've been wanting to do that for a while to make some new multicolored pieces.

    As far as the backgrounds go, I use different dents and gradient them into the landscape. There's a trick to it (see my upcoming Abusing Dents tutorial :P).

    There's a trick to some of the cooler-looking twists too (other than the ones that are just twists of the jewel-looking object). Might make a tut for that.

    Sharpen up your twist to the right with gradienting-in a relief of the image. It helps it pop out more, like its (probable) inspiration here:

    mindofthespider.png

    reliefs work great on twists (well the kinds I'll show in the tutorial), certain types of dents, and certain types of "webbing".

    I should make a "Webbing" tutorial soon too. There are so many types I haven't explored, and I'd love to see what you guys could come up with.

    As for the coloring/polish, can't help you with that. It usually takes a good hour for me, so good luck :P

  8. In this tutorial (It might be part of a series of "abuse" tutorials :P), I'm going to show you how to abuse the "Noise" feature to get vibrant abstract images, interesting starry backgrounds, wispy confetti, and more.

    1. We start with a plain background. I'm using black for the sake of this tutorial.

    1.png

    2. Add noise, setting the coverage to somewhere between 10-20.

    2.png

    3. Go to the layers menu and hit "rotate/zoom". Zoom in. I use between 2-3, but it can differ depending on your needs and how much coverage you selected above.

    3.png

    4. Add noise again (Ctrl+F) and zoom in again (Ctrl+Shift+Z)

    4.png

    5. Do this a few times. It'll give you a nice nebulous background.

    5a. If you want interesting-looking stars, start with lower coverage and zoom in more (I think I went for coverage: 10 and zoom: 4x last time). I've used that technique in the following two pieces:

    birthtimespace.png

    earthdream.png

    5b. If you want vibrant abstract backgrounds, Do #5 until you have small amounts of black space, large "clouds" and a new layer of noise on top.

    5.png

    6. Apply dents. Scale should be between 10-20. The effect you're looking for is small enough to not obscure anything and unrefractive enough to keep a couple noise particles, but weave most of them into the dents.

    6.png

    7. Do this however many times you want. (Ctrl+F). Doing it more loses more detail but makes the dents run smoother.

    7.png

    7b. If you want confetti, go for very low coverage, make sure your final product has only zoomed-in-noise, and increase the scale of the dents. Pieces where I've used confetti:

    sky%20confetti.png

    seafloor.png

    8. Lastly, pieces where I've used the main noise-abusing techniques:

    platypus.png

    mayan.png

    thousandrainbows.png

    greenhouse.png

    mindofthesnail.png

    Hope you find this helpful!

  9. I went a good month or so without posting here or on my deviantart, so there's a lot of stuff in this update:

    Hidden Content: 8th generation (Flint and polar inversions)

    In this generation, I used polar inversions a lot, plus overused a few objects I'd made before that I call "Flint".

    Spacecube

    spacecube.png

    Flint Waves

    flint%20waves.png

    Clover Jewels

    clover%20jewels.png

    Plasma Kingdom

    plasma%20kingdom.png

    Blood Arrows

    blood%20arrows.png

    Bat Flight

    bat%20flight.png

    Gold Worlds

    gold%20worlds.png

    Point The Way

    point%20the%20way.png

    Vortex

    vortex.png

    Hidden Content: 9th generation (Blue/purple webbing)

    With the exception of the song image and jellyfish tale, everything in this generation was made by "webbing" one dented gradient. The webbing technique formed the basis of generations 11-13.

    Nova

    light%20tunnel.png

    Eye Web

    eye%20web.png

    Flame Strike

    flame%20strike.png

    Many Moons

    many%20moons.png

    Yggdrasil

    yggdrasil.png

    Fetus

    fetus.png

    Worldbubble

    world%20bubble.png

    Unnamed (was going to be used for a song which was also unfinished)

    songimg.png

    Jellyfish Tale

    Warning: Massive. (1398x1044, both too wide AND too tall for a desktop image) I don't even want to put a preview here, so direct link:

    http://imageshack.us/m/844/1602/awesomeo.png

    Hidden Content: 10th generation (Simple inversions / Noise)

    Aside from simplifying 8th-gen techniques, I also experimented around with the noise effect in "Platypus", "Mayan", "Sky Confetti", and "Seafloor".

    Platypus

    platypus.png

    Mayan

    mayan.png

    Sky Confetti

    sky%20confetti.png

    Stonebloom

    stonebloom.png

    The Core

    the%20core.png

    Seafloor

    owl%20moon.png

    Gold Warrior

    gold%20warrior.png

    Hidden Content: 11th generation (Webs and jewels / Noisy Inversions)

    This generation is marked by the use of simple webbing and jewel-objects I've made before. I also messed around with the noise techniques in the previous generation to make "Greenhouse", "Mind of the Snail", "Stained Glass", and "A Thousand Rainbows".

    Jewelry

    jewelry.png

    Threaded Gears

    threadedgears.png

    Flame Webbing

    flamewebbing.png

    Autumn

    autumn.png

    Greenhouse

    greenhouse.png

    Jewel of a Thousand Rainbows

    thousandrainbows.png

    Eye of the Dragon

    eyeofthedragon.png

    A Twisted Sunset

    atwistedsunset.png

    Stained Glass

    stainedglass.png

    Mind of the Spider

    mindofthespider.png

    Mind of the Snail

    mindofthesnail.png

    Hidden Content: 12th generation (Complex webs / More color)

    Same as the last generation, but I used more complex webs, added more color, added in some new techniques, and came up with a method for each piece in this style.

    To Hell and Back

    tohellandback.png

    Bridge to Infinity

    bridgetoinfinity.png

    Summer (will be renamed whenever I finish my current song project)

    summer.png

    Privileged Peacock

    skyaxis.png

    Hidden Content: 13th generation (Two-color / More objects) ++CURRENT++

    Same as 12th, but pieces now have two contrasting color schemes and I use more objects that I've previously made besides the jewel (I love that jewel though! :P)

    Fire and Ice

    fireandice.jpg

    Edge of the Universe

    edgeoftheuniverse.png

    Web of Worlds

    webofworlds.png

    Mosaic

    mosaic.png

  10. Update: I've been experimenting with some new techniques. Using dents sparingly.

    Hidden Content:

    Birth of Time & Space

    birthtimespace.png

    Duskdream

    duskdream.png

    Maelstrom

    (A lot of people like this one for some reason. It's probably the contrast of textures.)

    maelstrom.png

    Hearts & Diamonds

    (Various techniques involving polar inversions and reliefs)

    heartsanddiamonds.png

    Dawndream

    (Not one of my best, imo, but I put a ridiculous amount of work into it.)

    earthdream.png

    Jupiter

    jupiter.png

    Clockwork

    clockwork.png

  11. Because trying to move the object after placing it just moves it again without clipping the under-layered object. Ctrl+D works, but then you have to select the whole thing again, or press ctrl+Z. Ctrl+i+i is the simplest route, unless I've missed some shortcut.

    Also, that is awesome. Way to take the "skeleton" thing literally :P

  12. Update: Some art I made yesterday, plus descriptions:

    Hidden Content:

    Matryoshka

    (I started with a 32x32 icon I made a while ago, and scaled it up 150% for each successive generation. Matryoshka dolls are those russian dolls that fit inside each other.)

    matryoshka.png

    Roots & Seeds

    (Exploring older techniques; this one is done in the style of second-gen "Jurassic" and "Mandala")

    rootsseeds.png

    Skygears

    (I made a tutorial on how I got these specific shapes; also the zoom-blurred background is the same one I used for Lotus.)

    skygears.png

    Calligraphy

    (Playing around with the same technique)

    calligraphy.png

    Highrise

    (Made by accident as I was messing around with skygears. The shape in the top-right corner is from the same seed as skygears and calligraphy.)

    highrise.png

    Jewelers

    (Trying to replicate the techniques of Highrise, using first-gen "Otherworld" as a base. The shapes at the bottom are, again, from the same seed as the previous three drawings)

    jewelers.png

  13. Hi all. I discovered this technique recently, and I figured I'd share it. It makes abstract shapes that resemble fossil skeletons, though more cartoonish.

    We start with a black-and-white gradient. Having a gradient isn't strictly necessary, but we'll see why it becomes useful later on.

    a.png

    Add a new layer, and make a scribble in any color. Monochrome colors are not recommended. If you're positive you want a monochrome object, however, make a colored gradient (say, blue to pink) and make a scribble in black.

    b.png

    Fragment, setting fragment count to "2" and distance to "2".

    c.png

    Crystalize. you're looking for a setting where a crystal is about 1/6th the size of the canvas, and there are a small amount of actual crystals (4 has worked the best for me). It's also better if they're far apart. Reseed as necessary.

    d.png

    Because you fragmented, these crystals will be slightly transparent. The gradient helps you get rid of ones that are TOO transparent.

    Select one of the crystals and overlap it with another crystal, so there's a smooth line in between them.

    e.png

    Hit ctrl+i twice, and then move the object, leaving about a five-pixel gap between the objects.

    f.png

    Do that with all the objects, creating a "seed". Seeds that aren't strictly vertical (ie, L-shaped or V-shaped) seem to perform better.

    g.png

    Use "dents" with maximum scale (200.00) and somewhere between 1/4 (25.00) and 1/2 (50.00) refraction. Adjust settings (slightly lower scales work equally well with good seeds) and reseed as necessary.

    h.png

    Use hue/saturation/invert colors to get the color you want.

    Also, I seem to have found the perfect seed by accident. My latest batch of art has used shapes that were made from it:

    calligraphy.png

    highrise.png

    jewelers.png

    The actual seed is the white part.

    skygears.png

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