# Celestrial

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1. ## Celestrial

Forums seem a little scarce lately >_>

2. ## Liquefying stuff 101 (Sort of hard...?)

Thanks EER! I've updated the post to include pictures of examples. If anyone has a question I'd be happy to help.

4. ## Shattered Glass Effect (Sort of complicated)

Put the white where you want the "light" to shine, make it fade out so it has sort of reflection
5. ## Shattered Glass Effect (Sort of complicated)

Gradient shine is when you use a white/transparent gradient on a corner of and object to make it shiny. You can use motion blur by setting the blur to opposite the direction you want your glass to "fall" (I haven had much experience with motion blur so i wouldn't know)
6. ## Making Ice Cubes!

So i have come up with a way to make ice cubes. Or something that looks like it. Plugins Needed: Shape3D Bevel Selection (Not sure if it comes wit paint.net) Smudge Tool You Can Find These Plugins Around The Forums Here is my first attempt at my own concept. I've noticed i have too many bubbles scattered around and they are too dark, so i fixed those problems in my second, better attempt (the result of this tutorial below) So, first order of action, make new canvas + fill it with desired color (preferably something light, like blue) and add a new layer: On that new layer, fill it with black and reduce the transparency to about 50ish. This is so you can see the cube when working with the ACTUAL cube. Oh, and name the layer Shape Use Shape3D to render the Shape layer into a cube and rotate it how you want. Re-size it a bit so it looks like a cube, and duplicate it. Name Your new layer Cube and reduce the transparency to 5-10. We kept the the shape layer to let us see the cube, as it's nearly invisible. Make new layer, name it Outline, and using the line tool (size 2) with white color, outline the entire cube, not just the outside: Gaussian Blur the outline with a radius of 5. Now make new layer and render clouds on it with a scale of 115. Using the lasso tool, select a random white cloud and cut it. Delete the cloud layer and paste the part you just cut in a new one: Then use Gaussian blur with radius of 10 on it. Use the Smudge tool on it to get desired shape and move it under your Outline layer: Now go back to your Shape layer and use magic wand to select the cube. Now make a new layer under your Outline layer and render random shape fill with these settings: Now using the magic wand tool, select the outside of the circles and invert (Ctrl + I). Use the Bevel Selection tool to make it look like bubbles. Then deselect. Use Gaussian blur with a radius of 3 on it. From this point on delete the Shape layer. Make a new layer below the Cube layer and merge the Cube layer down, then merge everything else down. Copy pasta to your hearts content. You can use the Layer/Flip/Rotate tool to modify the cube so you don't have to redo everything again: Eh.... It still looks like the first one Maybe you guys can do it better than me?
7. ## Shattered Glass Effect (Sort of complicated)

Yes, outline it before making layers, otherwise you just outline the shape of the glass piece
8. ## Shattered Glass Effect (Sort of complicated)

You should outline it twice with the outline objects tool, give it more "glow" than just a white outline, i did that and got a better result for the glass's edge, it looks like in the first example (one with the blue monster)
9. ## Shattered Glass Effect (Sort of complicated)

You can use the "gradient shine" technique to add some reflection to it Just make sure you have a direction for the source of light. EDIT: You can also add a bit of motion blur to make it look like it's falling And i have another tutorial comming up too
10. ## Shattered Glass Effect (Sort of complicated)

Thanks, i updated it now