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Frozen_byte

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Posts posted by Frozen_byte

  1. This tutorial is available as a PDF. Click here to view or download it

     

    Okay, here is another way to make Spacescapes like this:

    1.png

    Plugins you will need:

    Shape3D

    Diagonal Lines

    (Dents is part of PDN)

    Align Object or find a newer version in this pack KrisVDM's Plugin Pack

    Zoom Blur Deluxe

    - - - - - -

    1. Your Background

    Okay, Start with a new layer [your own Wallpaper size] and add Noise with these settings:

    Intensity: 100

    Color Sat.: 0 [or 20]

    Coverage: 3.5

    2

    ___

    Make another Layer :LayersAddNewLayer: and add Noise with same Settings. Use Gaussian Blur :BlurEffect: Radius: 1 or 2.

    Set the Opacity to 120 and Blendmode to Glow

    3

    ___

    Duplicate you first Layer :WindowLayers: and apply Frosted Glass plugin :FrostedGlassEffect: : Maximum/Minimum Scatter Radius: 0.11

    Smoothness: 1

    4

    ___

    Erase a curve :EraserTool: on your "Frosted" Image [thx Lego, but I'm too lazy to fix he image yet -_-]:

    5

    Merge your Layers down :LayersMergeLayerDown:

    ___

    2. Your Planets [Quiet similar to Withers]

    If you don't want to modulate the Shape 3D Setting yourself, Load this XML in:

    http://bloodynoir.fr...pace/Planet.xml

    http://uploaded.to/?id=4sfofv

    http://mentors.webho...tuFF/Planet.xml

    ___

    Add new Layer :LayersAddNewLayer: Take a color by your choice and fill the new Layer :EditFillSelection:.

    ___

    Apply Shape 3D:

    Take a scaling as you like it

    6

    ___

    Make some Clouds :CloudsEffect: on a new layer :LayersAddNewLayer: [default settings]

    Blendings:

    Mode: Glow, Overlay, Multiply [choose an alternative]

    Apply Shape3D again with same settings.

    7

    ___

    Add a new layer :LayersAddNewLayer: add Noise :AddNoiseEffect: add Gaussian Blur Radius: 2-3 [depend on your Planet Size] :BlurEffect:

    Switch to a "Planet layer" select all space out of your Planet :MagicWandTool:.

    Switch back to your "Blurred Noise Layer" press DEL to delete.

    Blendingmode: Overlay

    Opacity: 255

    8

    ___

    Add a new Layer between your last Planet layer and Background again :LayersAddNewLayer:

    Switch to a "Planet layer" select all space out of your Planet :MagicWandTool: and press CTRL+I to invert selection :EditInvertSelection:.

    Fill selection with White [or another light color] :EditFillSelection:.

    Add Gaussian blur, radius: around 15 :BlurEffect:.

    9

    ___

    Now move your white blurred circle 1px left and 1px down [or where the lightning of planet is] :MoveTool:.

    set:

    Blendingmode: Normal

    Opacity: 180

    10

    ___

    3. The new cosmical Clouds

    So, add a new layer as always :LayersAddNewLayer:

    Set primary color Black, secondary color Transparent 100%

    Do clouds with settings:

    Scale: 380 - 650

    Roughness: 0.50 - 0.80

    11

    ___

    Do it three times, set Blendings:

    First Cloud Layer:

    Mode: Color dodge

    Opacity: 255

    Second Cloud Layer:

    Mode: Multiply

    Opacity: 159

    Third Cloud Layer.

    Mode: Multiply

    Opacity: 255

    12

    ___

    Well then? - Yes! :AddNewLayer: :LayersAddNewLayer::roll:

    So now Press B for Paintbrush :PaintBrushTool:.

    Take a large size: 60++

    Color anywhere.

    Pick a Second Color, lower your Size

    13

    ___

    Use Gaussian Blur radius: ~35 :BlurEffect:

    Take another color, lower your size, add :BlurEffect: radius: ~30.

    Take another color, lower your size [or don't do it], add :BlurEffect: radius: ~25, again.

    Do this a couple of times, till you got this:

    14

    A last Blur :BlurEffect: around 135.

    __

    Switch Blendmode to Lighten, Opacity to 80

    Do this "Clouds" again and again, till you like it.

    Set all layer Blendmodes to Lighten and Opacity to 80

    15

    ___

    Than add a new layer :LayersAddNewLayer:

    Make Diagonal Lines:

    Scanline Interval: 25

    Brush Width: 2

    Anti-Alias: 5

    Angle: 45

    16

    ___

    Use Dents plugin.

    #General:

    Scale: 55

    Amount: 50

    Quality: 5

    #Detail:

    Detail: 70-100

    Roughness: 50

    Turbulence: 10-20

    #Rest as Default

    17

    Blendmode: Overlay

    Opacity: 90

    ___

    To light up your Clouds, paint :PaintBrushTool: them and use Gaussian Blur radius: 135 :BlurEffect:

    18

    Blendmode: Overlay

    Opacity: 255

    ___

    Okay now there is a problem and it's very ugly!

    19

    to clear it we need to edit our Starscape again:

    Duplicate the Starscape layer and set Blendmode to overlay:

    20

    ___

    But now there are only a few stars...

    so we will add some new:

    Add new layer :LayersAddNewLayer:

    Add Noise :AddNoiseEffect::

    Intensity: 100

    Saturation: 0-10

    Coverage: 100

    Add Frosted Glass :FrostedGlassEffect:

    Maximum/Minimum Scatter Radius: 200

    Smoothness: 1

    Blendmode: Normal

    Opacity: 30

    21

    ___

    Yeah, that's a cosmos, isn't it?

    ___

    4. The second Planet

    Read above [second chapter] to see the specific way, here is just a conspectus

    22

    ___

    Take your Second planet behind the first and move it away.

    Do a transparent Gradient :LinearGradient: :LinearClampedGradient: :AlphaChannelOnly: :GradientAlphaOnlyTrue: on your First Planets atmosphere, to get a better look.

    23

    ___

    5. The huge Fireball.

    Okay now we will add our Sun.

    Make a new layer on top :LayersAddNewLayer:.

    Make a Paintbrush Dot in the Middle [use Align Object] Radius: 15-25 :PaintBrushTool:

    24

    ___

    Use Frosted Glass Plugin :FrostedGlassEffect:

    Maximum Scatter Radius: ~7.78

    Minimum Scatter Radius: 0.00

    Smoothness: 2

    25

    ___

    Use Zoom Blur Deluxe, set amount to highest and quality to high

    Duplicate layer CTRL + F

    Duplicate layer CTRL + F, again

    Merge the two lower Sun-Layers down

    26

    ___

    Move your two layers to an edge of your planet :MoveTool:

    Deactivate the top layer

    Make an Transparent Conical Gradient :ConicalGradient::AlphaChannelOnly: :GradientAlphaOnlyTrue: on your lower layer.

    Blendmode: Screen

    Opacity: 255

    27

    ___

    Switch to upper layer and make another Transparent Linear Gradient :LinearClampedGradient: :AlphaChannelOnly: :GradientAlphaOnlyTrue:

    Blendmode: Additive

    Opacity: 255

    28

    ___

    Add a new layer behind your planets :LayersAddNewLayer:

    Draw an white filled Eclipse with Paintbrush tool :PaintBrushTool:

    29

    ___

    Do Gaussian Blur Radius: 15-25 :BlurEffect:

    Blendmode: Normal

    Opacity: 90

    30

    ___

    5. Finally you are done.

    That's it.

    here is your Result:

    31

    It looks pretty well, I think

    I memorized all Icons, now :lol:

    Feel free to post your try.

    Feel free to correct my English .

    Feel free to post suggestions [like how to get a Sun behind the planets].

    Started to make this Tutorial: 9:00 PM; finished: 12:31 PM

    Thanks MediaMonkey for playing music all the time.

    Have Phun.

     

    • Like 1
  2. to improove the shadow\lighnings:

    Use a second vertical gradient with Black and White on a new layer.

    blend mode: "Glow"

    Hers my attempt:

    Text.png

    What I have done:

    1. New Layer

    2. Wrote text

    3. Dublicated

    4. Used the "Outline" [no "Outline Object"!] Radius: 2 Strength: 4

    5. Blendingmode of the Borderlayer: Normal, Opacity: 80

    6. Used the horizontal Black\White gradient on a new layer [on top]

    7. Blendingmode of Gradientlayer: Glow, Opacity: 255

    7. Swiched to textlayer.

    8. Used magic wand and selected the space [global mode to select the space inside the O, too]

    8. swiched to the Fradientlayer and pressed ENTF

    9. done.

  3. I think he mean to make this part:

    3.Start near the right of the canvas at around (385,50).

    Using a white paintbrush at a width of 20 pixels, click once.

    Move your cursor 5 pixels over using the arrow keys, lower the pixel width by 1 using the '[' key, and click once again.

    Keep doing this until your pixel width goes down to ten.

    easier^^

  4. Another way to make something like This:

    Infrared.png

    Here the PDN, so you just have to replace the Pictures:

    http://bloodynoir.freehostia.de/Tut/Infrared.pdn

    Short description:

    :AddNewLayer: Add new Layer:

    Fill with #FF0000

    Mode: Overlay

    Opacity: 200

    :AddNewLayer: Add new layer

    Fill with #FF9D00

    Mode: Multiply

    Opacity: 20

    :AddNewLayer: Add new layer

    Fill with: #FAFF00

    Mode: Darken

    Opacity: 255

    :DuplicateLayer: Dublicate Picture

    Move it on Top

    Mode: Overlay

    Opacity: 100

    Done!

    it isn't like the real infrared effect, but many peple don't like the green and purple...^^

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