harold
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Posts posted by harold
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My C# feeling tells me that it wouldn't be much work to add
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Is there really a tut about it? I searched but only found 'how to add new fonts' explained various times
Uploading new fonts is a bit of a contradiction, to upload a font you must already have it (otherwise you have nothing to upload), so it wouldn't be new..
Making a new font is something entirely different, and probably cannot be done with PDN
Uploading a font work the same way as uploading any file, you can't usually upload them directly from Windows\Fonts though (gives "file can not be found") so you'd have to copy it to some place else (doesn't really matter where, but not in Windows\Fonts or Windows\assembly)
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That's not possible because effects and Adjustments can't access other layers besides the one selected... that's a Plugin restringment.
'course it's possible - if PDN calls the effect/adjustment for each layer. Wouldn't even have to change plugins for that.
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Seriously, try it..
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You don't have to be holding a nub to rotate the selection
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Not really helpful, but: I would have thought that if you give the same seed you'd render different pieces of the same cloud.. But apparently that is not so?
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You can use feather to resize things quickly a little bit if it almost fits and you don't want to go through the trouble of resizing it properly (which may require panning)
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Would that matter?
But anyway, the layers would have to be flattened temporarily for this, right?
Sounds like a lot of work..
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And why would you suggest that?
If you want to disable UAC, do it, because you want to
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this may have been there forever, not sure, but: why do Move pixels and Move selection both have the shortcut key M? (bit confusing)
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Well I didn't claim it was lossless, which it of course isn't
Near enough for me though (but I like PNG better)
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Isn't it far easier to use line ( :LineCurveTool: ) and hold shift while dragging (snaps the angle to 15?)
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No problem, but I think nobody knows who was the maker of this plugin.
So there's not gonna be updates.
I guess I won't be using this plugin again...oh well.
With all respect to the original author, you could decompile it and fix it
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JPG itself is very near lossless if you save at 100%..
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This looks to me as though it could have something to do with this:
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No offense, but why do we get extra security in a drawing program that is in .NET anyway?
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How can a remark throw an error..?
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If you can program in VB you can program in C#, it's just the syntax that's different (cleaner in C# imo)
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how about drawing to a somewhat smaller render target first and then drawing (screen-aligned quad) that with pointsampling? that's a pixelation algorithm for free (well, free.. you would have to draw to a render target first..)
simple, easy, no coding involved
If you'd do it as fullscreen effect it would also require a render target - you have to sample neighboring pixels after all. It would also be harder since for each pixel you first have to find out what block they are in anyway (simply taking the average of 3 texels '1 pixel away' and the current one will only blur)
edit: we are talking about hardware shaders here right? (not C# code)
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Couldn't they be force-aborted or something? Kill their thread? Unload their assembly?
I especially noticed this with "Sparkles"
It's not really a problem.. it's just, odd
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The title pretty much says it all: the preview rendering of some slow effects is not canceled when you close the effect dialog (with cancel or the close button) and continues to take CPU power until it's done (even though it's not actually doing anything useful since it's canceled)
Probably not really a bug, but it's odd
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I just did a test with a 20000x10000 tiff file: I just made a white canvas of that size, saved it as tiff, and opened it again, strangely it turned into 152MB file even though the size-preview suggested it was going to be about 760MB (I guess it gets compressed). What's weirder, some random coloured vertical lines appeared on the picture, and some parts became transparent..
I guess PDN doesn't like thing that big? (oh and it uses about 3GB RAM, on a picture that would be 763MB (10000x20000x4 / (2^20)) (where ^ is exponentiation, not xor))
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Is supposed to happen?
When you hover over a thumbnail in the document list thing in the top right corner, you only get the close cross if it is the currently selected picture
of course it could be a feature to prevent you from accidentally closing documents.. so this is not a bug report but a question
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it says it has to be 8bit indexed 32bit colours, right? so I'm guessing you'll have to make it that format, as far as I know Paint.NET doesn't save to that format on its own so maybe you'd have to write a filetype plugin
.7z image format: Idea
in Plugin Developer's Central
Posted
If PDN doesn't have a custom JPG exporter yet then it might need one for all those settings.
Image.Save(args) probably isn't that flexible
And that would be a lot of work..