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darkthunder

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Everything posted by darkthunder

  1. Will 3.0 have support for "channels" ? IE... Red, Green, Blue, Alpha? (like Photoshop) I do a lot of modding of .tga textures, and they use the Alpha channel for lumination (ie the stuff that lights up ingame, black is not lit, white is lit). However, when I open .tga textures in Paint.NET 2.70 the texture becomes transparent except for the places determined in the alpha channel for lumination. Any fix for this available, or will something like it be in 3.0? Love the program otherwise.
  2. I have problems in Paint.NET, with that when I open .tga files it only shows me the "alpha" channel, and not the texture itself. How do I rectify this situation? Speaking of which, does Paint.NET have any concept of "channels" such as those in Photoshop? Red, Green, Blue, Alpha etc
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