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A_Pickle

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Posts posted by A_Pickle

  1. Rick, this is awesome! Holy cats! Dell should BUNDLE this on their PCs!

    EDIT: I just installed it, and I quickly tried one of the new tools and uh... Adobe is pissing their pants. That Gradient friggin' rules. I uh... I don't know what to say, other than that you rule. :D

    EDIT 2: OMGOMGOMG. Merge down rules. Rick, I'm like a kid in a candy store. :D Muwahaahahahaa! All of my friends who keep saying "Photoshop is better" better start counting the days, PDN does a LOT of stuff better! >: D

    EDIT 3: And the new save dialog. Genius. GENIUS. HOLY bloody potato. MY POST REACHED VERSION 3.

  2. PDN also doesn't scale too well with large masks... any chance of that being fixed?

    3) Yup they're in the pipeline. Both layer-as-a-mask (affects all layers below it) and mask-for-a-layer(affects only the layer it is attached to). The barrier so far to adding this is not the rendering or the file format, or even performance. It's the UI: the Layers window needs to be badly rewritten, and the rest of the code needs to be aware of types of layers other than a bitmap layer. That type of code will also facilitate selecting multiple layers, drag and drop of layers, and who knows what else.

    4) Going with #3, exciting things in this area are also planned (albeit in a relatively nebulous fashion so far). Unfortunately some effects are very compute-intensive (Gaussian Blur) but we'll see what we can do. I agree that these would be very very cool. Adjustment layers are a no brainer because their perf is great and they are simple (each output pixel only reads from one input pixel). One idea that Tom and I threw around for awhile was even having Rotate/Zoom applied in real-time to a layer. So you could hook the R/Z effect to a layer, and then start drawing and automatically have everything tilted and whatnot. But that requires a lot of 'plumbing' work first.

    Oooh. For version 3.0, mayhaps?

  3. I think one of the biggest issues in Paint.NET is a general lack of precise positioning. I think a grid, allowing you to customize the frequency of gridlines (IE, every 10 pixels or every 5% or something) would really help. It'd also really help if these gridlines were made so that selected shapes would snap to them and/or the edges of the picture. That'd be great, I think.

    Oh, and hi, everyone. I got a new compiter, and I'm still alive. :D

  4. Heh. I made my debut in this forum asking about features like crazy... so I guess I should do it now. :)

    1.) Currently, Paint.NET uses Microsoft's "ClearType" engine for it's anti-aliasing. Are there any plans to give Paint.NET a superior (and standalon) antialiaser?

    2.) When one zooms towards a corner in Paint.NET, the image occupies the entire canvas, and the corner is often obscured by things such as the tools palette, etc. Will this be fixed?

    3.) Will we get a more "wysiwyg" approach to rotating (x,y, and z axes), skewing, and distorting pixel selections?

    Thanks!

  5. Man, I sure haven't been here in a long time. But yeeesh! What a pic. Chris, that desktop background sure is pretty BAMF (consult Dane Cook). Anyways, I don't have much to offer... except this desktop background I made from this picture that I <3 a lot.

    I temporarily used The GIMP (heresy!) and then realized why I used Paint.NET in the first place. It doesn't have a retarded interface, it's challenging and fun to sort of work out how to do something in Paint.NET that other programs can do natively, new features are so much more rewarding, it's free, it's light, and it's got one hell of a community. :D

    Note: I didn't make the knives or the "Choose your lifestyle" phrase. I simply found this freakin' awesome pic (and promptly made a desktop). Because it's true. Mahahaaa!

    chooseyourlifestylewallpaper3b.th.jpg

  6. That is, I believe, known as a "viginette" effect. Anyways, you'd create a layer atop the background (base image) layer, and fill it black.

    Then, with the "Ellipse Select" tool, you'd select a circular portion of the middle (of the black layer), and push delete to cut it out. Then simply apply a gaussian blur appropriate for the effect.

  7. (I never did get around to Garry's mod. I got Windows Vista and uh... got distracted. :D)

    Anyways. There's a couple of things I've got on my mind.

    Number one...

    ...Paint.NET's zoom feature.

    When you do a Ctrl+Scroll zoom into your canvas, the corner of the picture gets lodged up in the corner of your actual workspace. As it just so happens, all four corners are either behind the Tools window, the History window, the Layers window or the Colors window. For folks like Valve.... and myself... and maybe Apple... who just loooooove transparent, rounded-cornered images, this makes for something of an unnecessarily long image-creation process.

    I'm not sure if anyone likes it that way, for that matter, but that's why I posted my musings -- because if I'm in the minority, then it shouldn't be implemented (or considered). If, however, the public is open to the idea... the we should implement it, no? Yeah. Here's a graphical representation of what I mean:

    Paint.NET 2.62 - Current Zoom Method:

    pdnzoomcurrent2xi.th.jpg

    Paint.NET Future - Hypothetical Zoom Method:

    pdnzoomfuture1nd.th.jpg

    Targas?

    So here I was.... kind of bored one day... and I decided.... it was time to make a much newer, much cooler spray for Half-Life 2: Deathmatch. What is, to most people, a simple project of pointing Half-Life 2: Deathmatch to a proper file is something of an art project for me. I like my sprays to have cool transparencies and whatnot, and in order to do that I need to use a targa.

    Paint.NET's 32-bit RGBA Targa seems incompatible with Steam... or the like. Any ideas? Eh?

  8. It might even be beneficial to have more than two layers. Glows are different than simple feathers. It might be wise to have a layer scheme like this:

    Copy of Thunderbolt (3) <-- [blurred 20%]

    Copy of Thunderbolt (2) <-- [blurred 10%]

    Copy of Thunderbolt <-- [blurred 5%]

    Thunderbolt <-- [Not Blurred]

    lightning9un.th.gif

    themakingoflightning2rm.th.gif

    (Thumbnails - click to expand)

  9. ...in Windows Vista. :)

    All in all, I have to say my working on the whole Garry's Mod thing was severely hindered when this chance presented itself. Maybe I'll run Garry's Mod on my Vista box. Why not? Paint.NET works. Check the images, folks! Thumbnails expand to full images.

    higuys1se.th.jpg

    flip3d6ur.th.jpg

    Oh, and Vista doesn't require nearly as much as the alternative OS zealots would have you believe. Full specs on the box I tested it on:

    Pikl's Vista Box:

    Pentium 4 2.4 GHz, 533 MHz FSB, 512 KB L2

    512 MB (2 x256 MB) PC3200 DDR SDRAM

    40 GB 7200 RPM Ultra ATA100 HDD

    ATI Radeon 9600 XT 128 MB

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