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A_Pickle

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Posts posted by A_Pickle

  1. I have internet again!!!

    I haven't been around in awhile...

    ...but I'm endeavoring on a new project, to further expand on the never-ending usefulness of Paint.NET. Utilizing Paint.NET, I'm going to create a texture for an object which will be imported into Garry's Mod v9.3, a mod which allows you to interact directly with the innovative features of the Source engine used in Half-Life 2.

    I will be using this in conjunction with 3D Studio Max R7, following tutorials found at Mixerman3D.com. Since 3D Studio Max R7 is a fairly expensive commercial program (I didn't buy mine, I won it :D), I'd implore others who would like to do this to abstain from pirating and download Blender3D instead. A quick Google search led me to some useful stuff for that. I'll probably be done shortly, after which, I'll post screenshots.

    Toodles. :D

    EDIT: Oh, and wish me luck. :D

  2. It's my main video-editing application, or non-linear editor (NLE for short). It's incredible, there's nothing that comes anywhere near Premiere Elements in terms of bang for your dollar. It's very nearly a professional NLE (It's damn near identical to Adobe Premeire Pro, which is a professional NLE) for just $100.

    It's not unlike an image editor, except it's for video. You have video and audio layers, effects, and transitions for your video. Like I said, I used Paint.NET to create a viginette .tga image for use over one of my video clips. Moviemaking is fun. :)

    -Pikl

  3. I'll keep that in mind. I'm not able to do one right now, as I'm working on my laptop at the moment. For some reason my laptop CD-ROM is having trouble installing Premeire Elements 1.0, so I'll have to wait 'til I'm on my desktop to begin composing one.

    You should see it in the tutorials forum when I get it done, and I'll be sure and edit this post and include the link.

    -Pikl

  4. Ye be warned. Long post.

    @ Darren

    That's an eye-catching picture you have there. It's awfully dark, I can't remember if I viewed it on my CRT initially or not, but I didn't notice any of the details anybody was talking about until I saw it on my laptop. Once again, though, that's definitely an eye-catching image, it's unique and I like the effect the light coming through the bulletholes provides.

    @ Crazy Man Dan

    Shiny things are great. I really should do that shiny orb tutorial someday, that really gives stuff a kind of.... hmm... "Apple" finish to them.

    @ aatwo

    Hehe. Green people are people too, remember. I'll admit -- I had to do a Google search for "Who the hell is JC Denton?" :D Nice stuff though. Do you pencil your stuff and bring it in to Paint.NET, or do you use a Wacom tablet, or do you mouse all of that? It's good. :)

    @ SearedIce

    Lol aatwo; nice stuff! Your images remind me of http://www.ultimateshowdown.org

    Wow. Just... wow.

    @ BuzzKill

    Nice image. How'd you do the moon?

    Well, I slept through most of the day, and decided to make a picture when I woke up at 3:00 AM. I wanted to go and get some ramen noodles, but damn it was cold downstairs, and that's not even where the ramen is. The garage would've been icy cold, and I'm perfectly comfortable under my warm laptop wrapped in an electric blanket.

    Mmmm.

    Anyways, I decided, "to hell with ramen!" But not really. This world would be a very, very depressing place sans ramen noodles. Fortunately, Earth is in no short supply of ramen, so I decided I'd make this pic and then brave the extreme cold temperatures of the downstairs. Here ya go.

    proud9rj.th.jpg

    The uh... thumbnail links to the full sizer. FYI.

    I was rather proud of this image, as it marks a few milestones for me in Paint.NET. Nothing terribly significant... but...


    • [*:865d0]First image completely done on my laptop.
      [*:865d0]First 2D space image EVAR.
      [*:865d0]Extensive use of blending modes.
      [*:865d0]Took me 1:15 to complete.
      [*:865d0]I'm really proud of that. :)
      [*:865d0]First use of like... a million layers.
      [*:865d0]I coulda sworn there was another bullety-thingy I was thinking about...

    I'm fairly disappointed in that I didn't make it 1024x768 or 1280x1024. I think my laptop could've done at least a 1024x768 image just fine, and probably a 1280x1024 desktop wouldn't be asking too much for it. I need to get more RAM for this darn thing. :D

    Oh wellz. I'm off to go and watch some webcasts from Spring Intel Developer Forum. Gotta keep up with the giggleflops and biggabytes.

    -Pikl

  5. Oh, yeh, I've used it for title screens... but what I meant there was that I had used it to create a viginette for a blooper reel at the end of one of my movies.

    I made the viginette frame and overlayed it, and I had the bloopers in the background playing at 80% size. I hate rectangles, I wanted a smooth transition from the blooper playing to the black background of the film. So I just saved my piece as a .tga and overlayed it over the film. It was neat. The video should be up sooner or later, I'll link it when I do.

    I used Paint.NET for the credits in the same movie, but I later swapped those credits out for a newer version which was all done in 3D Studio Max R7. I liked it better. :D

    -Pikl

  6. Nice approach Pickle...I have been doing it the hard way (blurring the edges of the image)...

    I had been doing that for the longest time until the method above dawned on me. I made a .TGA and used it in a movie of mine, for a blooper reel. How's about that? Paint.NET has applications in filmmaking!

    -Pikl

  7. Here is a background I just finished. It is an attempt at creating a liquid filled tube. Not exactly realistic looking but I like it.

    It looks nice. In particular, I really like the hexagons kind of balancing the "load" of the picture. Do you have a liquid cooled computer? :D

    I don't think that one's quite done yet. I want to flesh it out a bit more, but I'm not sure exactly what I want to do. But I know I like the concept, so I'll share the preliminary version for your enjoyment!

    Darn that looks good. Gaussian blur overlay for the glow?

    A_Piclke, that looks really smooth for a pencil drawing. Almost looks like a vector image... It rocks!

    I was extremely pleased with how the antialiasing came out. Thanks. :D

    A_pickle, I like your laptop... but Compaq is evil and they stole some of the Ram from my computer when it went in to be looked at!

    Gasp! Jerks. That'd really make me mad... my laptop is extremely pokey enough with 256 MB RAM. Windows XP tends to do that, alas... that's I want to upgrade it to 512 MB. Even Pentium III's can be snappy with 512 MB RAM. Well, actually I want an Inspiron E1705.... but... yeah. *cough*

    Cursed non-regenerating wallet...

    I was just playing around with this look. It seems to be a popular thing to do to a picture of a hot car.

    Looks really neat. Nice concept... but... I think a little more anti-aliasing on it would make it amazing.

  8. One of the first things I need to do, however, is to radically improve performance of selection union and difference. We use a very brute-force algorithm to do this now, and unfortunately the solution is to digest a paper describing a very complex algorithm for generalized polygon clipping. :shock:

    HAH. Yeah. It takes for-EVER to do that on my laptop. :D

    -Pikl

  9. Rick, that's because you always play 1st person. If the game allowed you to go into 3rd person mode, you'd see that Gordon is really a superhero.

    Ahh, but that's part of the way the Half-Life saga has been designed. You never see in third person because when you play it, you ARE Gordon Freeman.

    In any case, yes, HL2 rules. End of story.

    -Pikl

  10. I thought I'd come by and tell you guys what an awesome job you did on Paint.NET v2.6. I know it's still in beta, but lemme say, Paint.NET is awesome. 2.5 worked great, but not so well on my Pentium III (850 MHz) laptop with 256 MB of PC100 SDRAM. Gaussian blurs went dog slow.

    So I noted that v2.6 Beta involved some performance fixes. Yeah. Well, they fricken' rule. So. Yeah. Thanks. :D

    -Pikl

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