redryan2009

Members
  • Content Count

    11
  • Joined

  • Last visited

Community Reputation

0

Recent Profile Visitors

145 profile views
  1. redryan2009

    separation of tool settings idea

    @Rick Brewster well maybe I wasn't really clear, I didn't mean different settings between images, I meant different settings between tools for the tools that share setting, like the sampling setting or the color blend setting. it's supper minor, but it would be handy for things like coloring with the refs a layer below or having the magic wand and the square selector have different select types. though I could see this setting being off by default for newer users.
  2. this is a very 1% problem that no one will use, but I was just wondering if it could some day be possible to desync the settings between tools. the personal example I could use this for is the sampling setting differing between the color picker and the fill tool. I would love to be able to pick the color from the current render and fill the current layer without having to change the setting all the time. there could be more areas where this could be useful too.but at the same time I would understand if it was too much hassle for little to no pay off.
  3. redryan2009

    feature idea

    @AndrewDavid actually @toe_head2001 suggestion worked perfectly with 1 plugin and all I need to do is remove some junk in the file names. but thanks for trying.
  4. redryan2009

    feature idea

    oh thanks that will save me a ton of time.
  5. redryan2009

    feature idea

    so I have this idea and I have no clue how it would be implemented. but I was wondering if it could be possible to add the ability to export layers as individual files. could be in any format though I would hope for .png personally.
  6. redryan2009

    lag over time

    well it seemed to continue to take it's time when creating layers. though I am pushing it some at the second but it's still not as bad as I've pushed it before.
  7. redryan2009

    lag over time

    @Rick Brewster I hope you don't mind I sent my own recording. I hope that's fine.
  8. redryan2009

    lag over time

    @Zagna that is very close but it more lags when creating layers and editing them in ways such as turning them on and off.
  9. redryan2009

    lag over time

    @BoltBait well I just pasted what Paint.net gave me, which doesn't seem to list my HDD. but this isn't my system. I've watch my memory usage through task manager and even though the program is lagging and freezing the system impact is mimumal, I don't know what's going on. and it's only when changing Layer factors like turn them on and off or creating new ones. at this point, I might need to find a way to back patch or something.
  10. redryan2009

    lag over time

    these are my specs and it's on a 400 by 700 image but with a huge amount of layers, like 150 at this point. yeah I now it's a lot and my computer isn't that good but the thing is, this lag is new. pre-patch I could go up to 200+ before things would slow at all. something has changed or broken in this version for me. even smaller projects are showing signs as they grow. Application paint.net 4.1.1 (Final 4.101.6828.39058) Build Date Tuesday, September 11, 2018 Install type Classic Hardware accelerated rendering (GPU) True Animations True DPI 96.00 (1.00x scale) Language en-US OS Windows 10 Home x64 (10.0.17134.0) (0x65) .NET Runtime 4.0.30319.42000 Physical Memory 4,095 MB CPU AMD Athlon(tm) II X4 640 Processor Speed ~3000 MHz Cores / Threads 4 / 4 Features DEP, SSE, SSE2, SSE3 Video Card AMD Radeon HD 6570 Dedicated Video RAM 1,012 MB Dedicated System RAM 0 MB Shared System RAM 1,792 MB Vendor ID 0x1002 Device ID 0x6759 Subsystem ID 0x31981682 Revision 0 LUID 0x0000AE18 Flags SupportNonMonitoredFences, KeyedMutexConformance Graphics Preemption DmaBufferBoundary Compute Preemption DmaBufferBoundary Outputs 1 Feature Level Direct3D_11_0 DXGI Formats A8_UNorm, B8G8R8A8_UNorm, R16G16B16A16_UNorm, R16G16B16A16_Float, R32G32B32A32_Float Buffer Precision UNorm8bpc, UNorm8bpcSrgb, UNorm16bpc, Float16bpc, Float32bpc Video Card Microsoft Basic Render Driver Dedicated Video RAM 0 MB Dedicated System RAM 0 MB Shared System RAM 2,047 MB Vendor ID 0x1414 Device ID 0x008C Subsystem ID 0x00000000 Revision 0 LUID 0x0000B425 Flags Software, AcgCompatible, SupportMonitoredFences, SupportNonMonitoredFences, KeyedMutexConformance Graphics Preemption InstructionBoundary Compute Preemption InstructionBoundary Outputs 0 Feature Level Direct3D_12_1 DXGI Formats A8_UNorm, B8G8R8A8_UNorm, R16G16B16A16_UNorm, R16G16B16A16_Float, R32G32B32A32_Float Buffer Precision UNorm8bpc, UNorm8bpcSrgb, UNorm16bpc, Float16bpc, Float32bpc
  11. redryan2009

    lag over time

    so I just installed the latest version and there is this strange lag over time with layer heavy projects. I start the large project and over time, using the layers will slowly lag my computer to the point that paint.net has to go unresponsive for minutes at a time. it doesn't even use much possessing power or anything.