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timoti

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  1. Hi Rick, Thanks for the detailed info. If you are using MSAA, can you please tell me if your implementation is regular grid, sparse regular grid or stochastic sample patterns? Also when you said "within the same pixel", I am not sure what you mean because by adding offsets less than 1 to the original integer pixel coordinate, are you not crossing into the other pixels? Or do you mean it's within 1 pixel range so it's not like smoothing algorithms which use a larger radius and therefore the average gets more blurry? Also another thing that confuse me is, is it not better to use all float coordinates [0..1] instead of integer pixel coordinates which makes adding of floating point offsets more complex? Thanks again.
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