mmm Posted June 26, 2009 Author Share Posted June 26, 2009 I make clothing images for Second Life. When I make a shirt (for example), I usually make several variations--men's, women's, v-neck, tank top, etc. If there's text or an image on the shirt, I usually have to change the position for the different style (lower for v-neck and tank top, higher for others) to compensate for the way SL renders. Currently I have a handful of PDN files for the men/women/tanktop/etc styles, and use layers to mix shirt/collar colors and text/image/patterns. This works okay, but some of the PDNs are 15MB in size (the layers are 1024x1024), and take a while to redraw when I Ctrl+Tab between open images. And, it's taking longer and longer to flatten the image when I finally save it out as a PNG, even though there are usually only 3-5 layers visible. My largest file has 80+ layers. Is anyone else doing something like this? If so, what are some suggestions for better organizing it? E.g., should I just save each version in a separate PDN file, and have a "i-love-sl-mens.pdn", "i-love-sl-womens.pdn", "i-love-sl-tanktop.pdn" and so on? Another thing I've considered is to just keep the flattened images around, and if I need to go through the work of recreating it, do it then, rather than keeping several huge, multi-layered PDN files that act as a repository of all of them. That would be a pain, if I ever need to do that, but it might be less pain than this increasing degradation of performance. Thanks, mmm Quote Link to comment Share on other sites More sharing options...
mmm Posted June 26, 2009 Author Share Posted June 26, 2009 I make clothing images for Second Life. When I make a shirt (for example), I usually make several variations--men's, women's, v-neck, tank top, etc. If there's text or an image on the shirt, I usually have to change the position for the different style (lower for v-neck and tank top, higher for others) to compensate for the way SL renders. Currently I have a handful of PDN files for the men/women/tanktop/etc styles, and use layers to mix shirt/collar colors and text/image/patterns. This works okay, but some of the PDNs are 15MB in size (the layers are 1024x1024), and take a while to redraw when I Ctrl+Tab between open images. And, it's taking longer and longer to flatten the image when I finally save it out as a PNG, even though there are usually only 3-5 layers visible. My largest file has 80+ layers. Is anyone else doing something like this? If so, what are some suggestions for better organizing it? E.g., should I just save each version in a separate PDN file, and have a "i-love-sl-mens.pdn", "i-love-sl-womens.pdn", "i-love-sl-tanktop.pdn" and so on? Another thing I've considered is to just keep the flattened images around, and if I need to go through the work of recreating it, do it then, rather than keeping several huge, multi-layered PDN files that act as a repository of all of them. That would be a pain, if I ever need to do that, but it might be less pain than this increasing degradation of performance. Thanks, mmm Quote Link to comment Share on other sites More sharing options...
mmm Posted June 26, 2009 Author Share Posted June 26, 2009 I make clothing images for Second Life. When I make a shirt (for example), I usually make several variations--men's, women's, v-neck, tank top, etc. If there's text or an image on the shirt, I usually have to change the position for the different style (lower for v-neck and tank top, higher for others) to compensate for the way SL renders. Currently I have a handful of PDN files for the men/women/tanktop/etc styles, and use layers to mix shirt/collar colors and text/image/patterns. This works okay, but some of the PDNs are 15MB in size (the layers are 1024x1024), and take a while to redraw when I Ctrl+Tab between open images. And, it's taking longer and longer to flatten the image when I finally save it out as a PNG, even though there are usually only 3-5 layers visible. My largest file has 80+ layers. Is anyone else doing something like this? If so, what are some suggestions for better organizing it? E.g., should I just save each version in a separate PDN file, and have a "i-love-sl-mens.pdn", "i-love-sl-womens.pdn", "i-love-sl-tanktop.pdn" and so on? Another thing I've considered is to just keep the flattened images around, and if I need to go through the work of recreating it, do it then, rather than keeping several huge, multi-layered PDN files that act as a repository of all of them. That would be a pain, if I ever need to do that, but it might be less pain than this increasing degradation of performance. Thanks, mmm Quote Link to comment Share on other sites More sharing options...
mmm Posted June 26, 2009 Share Posted June 26, 2009 I make clothing images for Second Life. When I make a shirt (for example), I usually make several variations--men's, women's, v-neck, tank top, etc. If there's text or an image on the shirt, I usually have to change the position for the different style (lower for v-neck and tank top, higher for others) to compensate for the way SL renders. Currently I have a handful of PDN files for the men/women/tanktop/etc styles, and use layers to mix shirt/collar colors and text/image/patterns. This works okay, but some of the PDNs are 15MB in size (the layers are 1024x1024), and take a while to redraw when I Ctrl+Tab between open images. And, it's taking longer and longer to flatten the image when I finally save it out as a PNG, even though there are usually only 3-5 layers visible. My largest file has 80+ layers. Is anyone else doing something like this? If so, what are some suggestions for better organizing it? E.g., should I just save each version in a separate PDN file, and have a "i-love-sl-mens.pdn", "i-love-sl-womens.pdn", "i-love-sl-tanktop.pdn" and so on? Another thing I've considered is to just keep the flattened images around, and if I need to go through the work of recreating it, do it then, rather than keeping several huge, multi-layered PDN files that act as a repository of all of them. That would be a pain, if I ever need to do that, but it might be less pain than this increasing degradation of performance. Thanks, mmm Quote Link to comment Share on other sites More sharing options...
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