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Rikkisix

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Everything posted by Rikkisix

  1. Ah Sorry, yes that's true. Bad formulation on my side, what I should have said is proper alpha channel editing. I actually Don't want a 2nd alpha channel What I want is to be able to draw and edit in the alpha channel, mainly for texture manipulation. But that's another topic to be handled separatley I guess. I don't want a flamewar here, as I said I really like the application and I'm a developer myself so I understand and appreciate the amount of work that's needed to build an application of this size and complexity. I also know that projects like this one never is finished and that you always have a backlog larger than you like and that every user wants you to build them their custom special super app and that no one is ever 100% satisfied. That is why I asked if it was in your plan instead of asking you to do it for me. Please know that I don't intend to step on toes here, if I say something that's not 100% it's because I've missed something, simple lack of skills in the English languge or auto complete on my phone. No harm intended. I really hope you understand me and that you can answer the question I originally posted. Again thanks for the quick response
  2. The machine that triggered me to post is a core2duo 2.8ghz, 6gig ram and vista64. The image of the day was 12 megapixels and 18 layers, the app used about 900 MB ram. And I saw some improvement in speed when I only had a couple of layers visible... I have also tried it on a laptop with 32 bit win7 2.2ghz core2duo and 3 gigs of ram using smaller images and fewer layers. And on 3 ghz core2duo with 4gig ram and vista64. I've tried to do my homework What I've noticed is that Photoshop and Gimp is a lot faster (makes sense since they've been around forever and probably has a lot more rescources) and other less featured editors is also faster, by unusable for the lack of features. So far Paint.net is the best alternative to Photoshop I've trried, and my only "complaints" is speed ands the lack of a proper alpha channel. Thank you for the fast answers, I hope you can give me some good news
  3. First of all, I like Paint.Net, I have started another thread regarding performance, and now this regarding alpha masks, but besides those two issues, thumbs up. Is there any plan to add photoshopish alpha channel editing? I saw there was a plugin to import alpha masks, and that's good, but it is a hassle if you actually work with a texture for instance not to be able to just draw in the alpha channel and see the result right away.
  4. Hi! I've used Paint.Net as a photoshop alternative on and off for a couple of years, and I really like it. However after a while I always get very frustrated with the performance, especially if you have a lot of layers. So it more often than not makes me look for other alternatives, but I always get back to Paint.Net because Ive found nothing better in the same price range. I don't know where the bottle neck is but I suspect that it is drawing and that there is no hardware acceleration used. Is there any plans to do so or in any other way speed it up drastically? If so when might that be ready?
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