Well i was hoping of some insight into the workflow on creating sci fi textures...
Maybe like (Hatches,walls,vents) and so on
Im no pro at creation but i know a little i just cant seem to get it right...
Think JudgeDred Dark sci fi , pipes , rust , glow , etc
I realise this is more of a thing you learn over time but maybe a push in right direction would help
Does any one here make these things would love to see your workflow please....
Many thanks