Jump to content

P13Darksight

Members
  • Posts

    17
  • Joined

  • Last visited

Posts posted by P13Darksight

  1. for better and higher-quality viewing please visit it over at http://p13darksight.deviantart.com/gallery

    a sideshow is also available for viewing : http://s246.photobucket.com/albums/gg11 ... 1261692372

    Theres too many to show at once, but I'll show some of my personal favorites.

    Dueling Ink

    Hidden Content:
    Made from a single brush stroke, then manipulated.

    Made entirety in Paint.Net

    Enjoy

    DuelingInk.jpg

    Spectrum Sig

    Hidden Content:
    signature i made recently.

    Enjoy and please give feedback :)

    SpectrumSig.jpg

    PTC Dream

    Hidden Content:
    Inspired by a Dream I had

    PTC-Dream.jpg

    Incredible Hulk

    Hidden Content:
    IncredibleHulk.jpg

    Green lantern sig

    Hidden Content:
    Green lantern

    GreenLanternSig.jpg

    Logo

    Hidden Content:
    P13Logo.jpg

    ED-Spectrum

    Hidden Content:
    VortexP13.jpg

    Mono-C4D-13

    Hidden Content:
    MonoChromaticAssignment.jpg

    Tiger Unity-Spectrum

    Hidden Content:
    P13TigerUnity_Rainbow.png

    Ribbon13

    Hidden Content:
    RibbonBackground_WEB.png

    Julias Flame series

    Hidden Content:
    JuliasFlame.jpg

    JuliasFlameSpectrum.jpg

  2. To use it, inherit your effect class from PropertyBasedEffect instead of Effect. Most IndirectUI effects use CodeLab, which makes writing such plugins easier, but not all. There is code available (under MIT) which uses IndirectUI without CodeLab.

    Thanks a bunch that looks a lot easier, then what I thought it would be.

    I'm a start working on that right away, since i have some time available to me.

  3. I've updated the plugin.

    Next update comes next weekend, if not sooner(depends when I can get back to computer)

    Here is what has changed:


    • [*:2oxtumgd]Added a new mode called Normal...its no mathematical operations applied..at all.
      [*:2oxtumgd]Faster performance
      [*:2oxtumgd]Swizzle!
      [*:2oxtumgd]Changed up User interface

    To do list


    • [*:2oxtumgd]Even Faster performance
      [*:2oxtumgd]Improved and Fixed User interface
      [*:2oxtumgd]Hardware acceleration and hlsl code usage!(its on the back burner...)

    Thanks for the support!

  4. Because this is an "extension" of PDN's capabilities (it's like blendmodes plus, but this is like layer properties plus) is there any way you can make this re-editable?

    I wouldn't call it exactly layer properties plus quite yet, although thats a cool name I might rename it later make it haha.

    I'm adding in some more Modes to it right now, as well as some other features.

    As for making it re-editable, I don' see why not, it'll require some extra work, but I don't why it can't be done.

  5. Not sure if this is around but, this is what I came up.

    What it basically does is take the intensity of the current pixel and performs some very simple mathematical operation on them to adjust the color of them. I plan to continue to improve the plugin later on, but for now why not release it?

    It features a very simple user interface.

    Made for Paint.Net 3.5.1

    Version 1.0.0.2

    Snapshot of UI:

    UINew.jpg

    UINew2.jpg

    It can be found in the Effects->Color

    Features of this plugin:


    • [*:llg1a6j0]Perform Color operations on separate channels
      [*:llg1a6j0]Its like adjusting the layer properties...only simpler...
      [*:llg1a6j0]Ability to choose which channel to perform operations on
      [*:llg1a6j0]Swizzle!(Place one color channel into another. Ex: Red goes into Blue)

    Current Modes supported:


    • [*:llg1a6j0]Normal
      [*:llg1a6j0]Addition
      [*:llg1a6j0]Subtraction
      [*:llg1a6j0]Multiplication
      [*:llg1a6j0]Division

    To Do list


    • [*:llg1a6j0]Faster performance
      [*:llg1a6j0]Fixed and improved User interface
      [*:llg1a6j0]Hardware acceleration and hlsl code usage!(its on the back burner...)

    -------------------------------------

    Want some proof??? Well since you asked!

    Lets use my work in progress incredible hulk piece shall we??

    Before:

    Hidden Content:
    IncredibleHulkPortrait_WIP2.jpg

    After:

    Hidden Content:
    H2.jpg

    ---

    Hidden Content:
    H3.png

    I know not very pretty out of the box..but after a bit of work with other things you can achieve this...

    Hidden Content:
    H4.jpg

    And

    Hidden Content:
    Flame.jpg

    -

    Swizzle Operations:

    Before:

    GreenLanternSig.jpg

    From Blue to Green

    G1.jpg

    Enjoy and give feedback! And no hard feelings if you dislike it either. I want to make it better so anything and everything helps.

    IntenColor.zip

  6. On the topic of languages I agree that your choice of languages comes from the project but I will just mention that you can make game development with C# also (XNA). For windows programming I would not use anything else than C#. I am also on the same path you are and I feel awful that I will need to deal with C++, its a ugly mess for me to write on C++ and to read code almost impossible. C# sharp is clean, elegant and supports metadata which is very important for making code readable and usable. Just my 2 cents, I am just a student so you shouldn't really listen to me.

    Not true, A pro in programming could recommend C++ while another one could recommend C#. Its all about preferences, for me I perfer C# over anything, like you i feel that C++ is a ugly mess as well.But lets not make this topic about which language is better as it will bring us nowhere.

  7. okay I found out what was wrong with the template..

    The template was made with a 2008 edition of Visual Studio, where I have a 2005 Edition of Visual Studio, so they were incompatible, anyway I took one look at the template code and relized what I was doing wrong, I hadnt implemeted a IFileTypeFactory to my plugin, once I did that everything went smoothly.

    Thanks for the help, couldn't of figured it out with out you

  8. the template won't even open up when I choose to it in File->New Project->Visual C#->My Templates->Paint.Net FileType

    it says something about import , so I am thinking it is because I am not using C# 2008

    Anyway here is the error i get

    The imported project "C:\Microsoft.CSharp.targets" was not found.Confirm that the path in the declaration is correct, and that the file exist on disk.

  9. okay I checked it out and I just copied and pasted the code into mine and made the absolute neccesarily changes

    still nothing

    Just in case I did infact something wrong here is all I was able to get as far as.

    using System;
    using System.Collections.Generic;
    using System.Text;
    using PaintDotNet;
    using PaintDotNet.Effects;
    using PaintDotNet.Data;
    using System.Windows.Forms;
    using System.Drawing.Imaging;
    using System.Drawing;
    namespace WES2DPlugin
    {
       public class Wes2D:FileType 
       {
           public Wes2D()
               : base("WES2D", FileTypeFlags.SupportsLoading | FileTypeFlags.SupportsSaving,
                new string[] { ".wes2D" }) { }
           protected override Document OnLoad(System.IO.Stream input)
           {
               try
               {
                   Bitmap b = new Bitmap(500, 500);
    
                   return Document.FromImage(;
               }
               catch
               {
                   MessageBox.Show("Problem Importing File");
    
                   Bitmap b = new Bitmap(500, 500);
                   return Document.FromImage(;
               }
           }
           protected override void OnSave(Document input, System.IO.Stream output, SaveConfigToken token, ProgressEventHandler callback)
           {
               RenderArgs ra = new RenderArgs(new Surface(input.Size));
               input.Render(ra);
    
               ra.Bitmap.Save(output, ImageFormat.Bmp);
           }
    
       }
    }
    

    by the way thank you for the quick replies I no your trying your best to help so thanks.

  10. Recently I have started to make Plugins for Paint.Net, I've had no trouble with my previous plugin which was an effect.But now my new plugin is going to be a File Type Plugin.Now problem the problem is that when I copy the DLL into the FileTypes folder of Paint.Net it won't show my file type, when I am prompted to choose the image I mean.

    I am preety sure I am doing everything right, but I have been wrong before.

    Here is my constructor code:

                           public WES2D():base("WES2D",FileTypeFlags.SupportsLoading | FileTypeFlags.SupportsSaving,new string[]{".wes2D"})
                            {
                            }
    

    Then I do all the proper overrides, I havnt added in any actual code to do the loading besides creating a blank image.

    Just so you know I am using Visual C# 2005 Express Edition, I am using Paint.Net v3.35.

×
×
  • Create New...