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1239the

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  1. Okay, well. Here is how the cannon looks in game, unmodified. Here is how it looks in game, after opening the .BMP file in Paint.NET, making no modifications, then saving in 8-bit with a dithering level of 7. Here is the unmodified .BMP image Here is the .BMP image, opened in Paint.NET and saved with no modifications.
  2. .BMP. Apparently the problem is that Paint.NET can't save .BMP files in 256-colour mode.
  3. I'm currently using the Beta 2 (Paint.NET.3.30.2993.Beta2) of Paint.NET. I want to use Paint.NET to help create sprite art for a game named Cortex Command. The sprites used in this game are 8-bit. However, when I use Paint.NET to open then save this file (using 8-bit as in the save dialogue), it corrupts the file in a way unbeknownst to me. It looks fine in Paint.NET's editor, but in-game it is read improperly and appears alien, with lines rudding through it. I know this is a problem with the program, Paint.NET, because when I tried the same thing using MS Paint, it was not corrupted.
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