Sansorio
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Posts posted by Sansorio
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Hi there,
I want to create a padding effect on an existing texture. See this picture for an example.
So basically I want to create recessed stitches to create a square-padding effect? Is there any plugin that would allow me to do this?
I've downloaded quite a few (warm thanks to all you excellent scripters), but for a newbie it's kinda hard to keep track of all the possibilities.
So thanks for reading,
Sansorio
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Thanks guys, I'm going to give those a try.
Though, it's 2D I'm doing right now...
Sansorio
edit: for future reference, is there a correct term for what I was asking?
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Hi,
is it possible to use PdN to 'bend' an image into a curve or other non-linear shape? The photo-floodfiller I've been using doesn't cut it...
So if my image is a rectangle, can I make the whole image into an arch, while maintaining the correct aspect ratio of the image (make it adjust to the new shape)?
Thanks,
sansorio
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Hi guys and gals,
I've been using PdN for a short while and have stubled upon a problem I can't figure out, and can't find any answer to using search. So here goes:
To save you from reading it all, in short what I'm asking is this:
1. How can I (easily?) change the colour of parts of an existing texture while keeping the shadows/creases/outlines?
2. Is it somehow possible to make a selection and then fill that selection with a texture/pictures instead of just a colour?
The long story:
I want to change the colour/texture on an existing texture sheet, while keeping the shades and creases in the original. This sheet (it's actually background for a UV-map) contains textures for several models (the textures are costumes for use in a game). I only want to change the colour of one particular costume in this sheet. To add to the problem, I only want to change some parts of that costume-texture, as there are pieces of leather in it, which I'd like to keep in original colour.
Instead of just editing the colour, is it possible somehow to make a selection and then inserting a new texture/picture into that selection? Or put another way; is it possible what I have made a selection from the background, added a new layer, to save that selection as an outline over an existing picture? You can clearly see I'm confused here... :oops:
So here's how far I've got:
*I've fiddled around with the magic wand trying to select only the parts I want, but it seems getting it perfect this way would take me months and still not give a good result.
*Selecting the whole texture for the costume with the magic wand and then go change the RBG values kindof works, but again, I face the problem with the bits I dont want to change. There are way too many nuances in the colouring to use magic wand to deselect; is lassoing the only way?
*I've got a tip to desaturate the original texture, selecting and add to another layer and then fill the selection with a new colour, but I haven't got to try it yet (I'm at work); will this work?
Thank you for reading! Really hoping some kind soul around here is willing to help :wink:
Thanks,
Sansorio
edit: typos
How to create a 'padding' effect on a texture?
in Paint.NET Discussion and Questions
Posted
Thank you all for taking interest in my question!
I wasn't able to recreate what carmudgeon did, my best efforts was with diagonal lines/bevel/emboss...
However, what I really want, is to create a small-scale, seamless pattern template, that can be used as an 'overlay' for several different textures, creating that padding effect.
But when using diagonal lines on a small square (25x25) it doesn't seem to center in the square, thus creating a pattern that isn't seamless. Am I using it wrong?
Thanks again,
Sansorio