Jump to content

Sansorio

Newbies
  • Posts

    5
  • Joined

  • Last visited

Sansorio's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Thank you all for taking interest in my question! I wasn't able to recreate what carmudgeon did, my best efforts was with diagonal lines/bevel/emboss... However, what I really want, is to create a small-scale, seamless pattern template, that can be used as an 'overlay' for several different textures, creating that padding effect. But when using diagonal lines on a small square (25x25) it doesn't seem to center in the square, thus creating a pattern that isn't seamless. Am I using it wrong? Thanks again, Sansorio
  2. Hi there, I want to create a padding effect on an existing texture. See this picture for an example. So basically I want to create recessed stitches to create a square-padding effect? Is there any plugin that would allow me to do this? I've downloaded quite a few (warm thanks to all you excellent scripters), but for a newbie it's kinda hard to keep track of all the possibilities. So thanks for reading, Sansorio
  3. Thanks guys, I'm going to give those a try. Though, it's 2D I'm doing right now... Sansorio edit: for future reference, is there a correct term for what I was asking?
  4. Hi, is it possible to use PdN to 'bend' an image into a curve or other non-linear shape? The photo-floodfiller I've been using doesn't cut it... So if my image is a rectangle, can I make the whole image into an arch, while maintaining the correct aspect ratio of the image (make it adjust to the new shape)? Thanks, sansorio
  5. Hi guys and gals, I've been using PdN for a short while and have stubled upon a problem I can't figure out, and can't find any answer to using search. So here goes: To save you from reading it all, in short what I'm asking is this: 1. How can I (easily?) change the colour of parts of an existing texture while keeping the shadows/creases/outlines? 2. Is it somehow possible to make a selection and then fill that selection with a texture/pictures instead of just a colour? The long story: I want to change the colour/texture on an existing texture sheet, while keeping the shades and creases in the original. This sheet (it's actually background for a UV-map) contains textures for several models (the textures are costumes for use in a game). I only want to change the colour of one particular costume in this sheet. To add to the problem, I only want to change some parts of that costume-texture, as there are pieces of leather in it, which I'd like to keep in original colour. Instead of just editing the colour, is it possible somehow to make a selection and then inserting a new texture/picture into that selection? Or put another way; is it possible what I have made a selection from the background, added a new layer, to save that selection as an outline over an existing picture? You can clearly see I'm confused here... :oops: So here's how far I've got: *I've fiddled around with the magic wand trying to select only the parts I want, but it seems getting it perfect this way would take me months and still not give a good result. *Selecting the whole texture for the costume with the magic wand and then go change the RBG values kindof works, but again, I face the problem with the bits I dont want to change. There are way too many nuances in the colouring to use magic wand to deselect; is lassoing the only way? *I've got a tip to desaturate the original texture, selecting and add to another layer and then fill the selection with a new colour, but I haven't got to try it yet (I'm at work); will this work? Thank you for reading! Really hoping some kind soul around here is willing to help :wink: Thanks, Sansorio edit: typos
×
×
  • Create New...