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darkthunder

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Posts posted by darkthunder

  1. Will 3.0 have support for "channels" ? IE... Red, Green, Blue, Alpha? (like Photoshop)

    I do a lot of modding of .tga textures, and they use the Alpha channel for lumination (ie the stuff that lights up ingame, black is not lit, white is lit). However, when I open .tga textures in Paint.NET 2.70 the texture becomes transparent except for the places determined in the alpha channel for lumination.

    Any fix for this available, or will something like it be in 3.0? Love the program otherwise.

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