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michaelwplde

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  1. same place every dialog box? not a valid assumption quite frankly... but I figured it out.
  2. did not see an OK button. but I was able to build the script to its own plugin, that seemed to do the trick. and CSharp, huh. not the sharpest editor on the face of the planet, TBH, but it 'works'. is there a published API for it?
  3. How do you commit what CL did? As soon as I leave CL the result vanishes.
  4. Also to clarify, I've tried up and down the Clouds scaling, but the resolution just does not vary that much, or at least perhaps not in the resolution I am trying to achieve, in the range of 2048x. It is large, I know, but that is necessary given the source I am trying to augment, before I am willing to sacrifice detail for the same of camo layers.
  5. I'm not hundred percent sure how to do that. The clouds is a nice start; but the diffision is all over the place. I want to mitigate for that to the base desired colors, if at all possible. My initial swag was to start with a flat base background. Then with each of the three overlay clouds, cloud between the target color and transparent alpha channel. But like I said, the result was a nasty looking filtering effect, that I really want to mitigate for, shave off excess alphas, solidify nearer desired colors... (?)
  6. I feel like there should be a hue step, somehow, between the pixellation and magic wand steps, but I'm not sure which tooling to use there.
  7. It looks way too granulated, the colors are not maintaining their original distinctive hue. That's what I am talking about. I am trying for a brown-ish base color, and a red orange yellow digi-cam overlay. As you can see here, looks way too muddied. How do I clarify the colors first and foremost?
  8. Found the tut but not sure this is using an obsolete version. I am starting from clouds, the naive approach, layers of desired color mingled with alpha transparency. However, the colors appear to be very gradient. Not desirable as a starting point. How do I flatten that pallete in each of the layers, for starters? After that, might like to distort, blend, sharpen, or pixelate in some manner, to achieve the digital look. Again, scanning the tut above, seems obsolete to the current version, even with couple of 3P plugins. Any advice?
  9. thanks! which actually for what it was, hue saturation was key. could add separate layer and preserve the original I suppose as well as a precaution.
  10. Pardon if my verbiage is clumsy... I'd like to put a layer on my PDN file which screens all colors to white, regardless of the color. Don't know if something like that is possible...
  11. Why is that exactly? That's a problem for anyone interoperating with things like PAA file formats, Arma 3, etc. 24-bit is widely considered 'the' PNG way to go, including transparency, for that to be broken... surely that is a bug or oversight.
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