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JoeyLock

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Posts posted by JoeyLock

  1. 20 hours ago, null54 said:

     

    That would appear to be the case.

    I tried a few different hex editor tricks and I was not able to get the file to load.

    Ah I see, well that's a shame I thought it might have just been another opening issue as a lot of Fallout 4 modders tend to compress their textures with that Intel Plugin but I guess this modder messed up the texture to where it only appears in game somehow. Thanks for the help anyway.

  2. I'm having trouble opening what I assume is a BC7 .dds texture from a Fallout 4 mod, for some reason all of the other textures in the mod files open except for these two 'base' textures which mentions when I try open it:

     

    Exception:

    System.FormatException: The file is not a supported DDS format.
       at DdsFileTypePlus.DdsNative.Load(Stream stream)
       at DdsFileTypePlus.DdsFile.Load(Stream input)
       at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 512
       at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 512
       at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158

     

    I uploaded the files to Google Drive if that will help. the mod author recommended I use the Intel DDS Plugin for Photoshop, so presumably its compressed in some Photoshop format, unfortunately I don't have Photoshop so I was hoping Paint.net would be able to open it instead.

  3. 27 minutes ago, null54 said:

     

    Those files are BC7 compressed images that use a non-standard format code in the DDS header.

     

    I updated the plugin to be able to load them.

     

    Ah I see, I thought I might have installed something wrong before but the new updated plugin works great now as it opens them all, thank you very much!

  4. 2 minutes ago, toe_head2001 said:

    Can you share the texture file, so it can be inspected?

     

    Sure, these are three of the files, the Diffuse, Normal and Specular and they all seem to have the same compression and don't seem to want to open, some of the other files in the mod open fine whilst the main ones seem to have the opening issue.

     

    Since the three textures 5.33mb each compressed I uploaded them to Google Drive if that helps.

  5. I'm having trouble opening a BC7 texture from a Fallout 4 mod, initially I was getting the whole:

     

    System.FormatException: The file is not a supported DDS format.
       at DdsFileTypePlus.DdsNative.Load(Stream stream)
       at DdsFileTypePlus.DdsFile.Load(Stream input)
       at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 512
       at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 512
       at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158

     

    And then I read your message about changing the file to .dds2 extension for it to work but when I attempt to open the .dds2 file I get:

     

    "The image type is not recognized, and cannot be open."

     

    So it doesn't seem to want to work either way, is there something I'm doing wrong here? Thanks.

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