JoeyLock

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  1. Ah I see, I thought I might have installed something wrong before but the new updated plugin works great now as it opens them all, thank you very much!
  2. Sure, these are three of the files, the Diffuse, Normal and Specular and they all seem to have the same compression and don't seem to want to open, some of the other files in the mod open fine whilst the main ones seem to have the opening issue. Since the three textures 5.33mb each compressed I uploaded them to Google Drive if that helps.
  3. I'm having trouble opening a BC7 texture from a Fallout 4 mod, initially I was getting the whole: System.FormatException: The file is not a supported DDS format. at DdsFileTypePlus.DdsNative.Load(Stream stream) at DdsFileTypePlus.DdsFile.Load(Stream input) at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 512 at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 512 at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158 And then I read your message about changing the file to .dds2 extension for it to work but when I attempt to open the .dds2 file I get: "The image type is not recognized, and cannot be open." So it doesn't seem to want to work either way, is there something I'm doing wrong here? Thanks.