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JoeyLock

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  1. Ah I see, well that's a shame I thought it might have just been another opening issue as a lot of Fallout 4 modders tend to compress their textures with that Intel Plugin but I guess this modder messed up the texture to where it only appears in game somehow. Thanks for the help anyway.
  2. Ah I see, it's odd since it was the file included in the public release mod itself and seems to apparently work in-game it just doesn't want to work on any texture editing software I've tried. I assume that means there is no way to open or edit the headers of those two specific textures in Paint.net if they're 'invalid' DDS files?
  3. I'm having trouble opening what I assume is a BC7 .dds texture from a Fallout 4 mod, for some reason all of the other textures in the mod files open except for these two 'base' textures which mentions when I try open it: Exception: System.FormatException: The file is not a supported DDS format. at DdsFileTypePlus.DdsNative.Load(Stream stream) at DdsFileTypePlus.DdsFile.Load(Stream input) at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 512 at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 512
  4. Ah I see, I thought I might have installed something wrong before but the new updated plugin works great now as it opens them all, thank you very much!
  5. Sure, these are three of the files, the Diffuse, Normal and Specular and they all seem to have the same compression and don't seem to want to open, some of the other files in the mod open fine whilst the main ones seem to have the opening issue. Since the three textures 5.33mb each compressed I uploaded them to Google Drive if that helps.
  6. I'm having trouble opening a BC7 texture from a Fallout 4 mod, initially I was getting the whole: System.FormatException: The file is not a supported DDS format. at DdsFileTypePlus.DdsNative.Load(Stream stream) at DdsFileTypePlus.DdsFile.Load(Stream input) at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 512 at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 512 at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158 And t
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