Jump to content

CDriv3

Newbies
  • Posts

    8
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

CDriv3's Achievements

Rookie

Rookie (2/14)

  • Reacting Well Rare
  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

1

Reputation

  1. Oh god, dang I'm sorry. I thought I turned it off but it looks like I failed. Yikes, sorry guys.
  2. Ah, I see. A little unfortunate. An option to turn on 0-255 would be ideal but it's not a major issue, it's just a strange quirk that I observed.
  3. This is while working as a .pdn, this particular screenshot was a capture of that with Win+shift+s, but the colour variation can be observed while working with the .pdn file and using the colour picker.
  4. Sometimes, the colour picker will incorrectly label the V value of a colour. Here's an example: 1. If you choose an HSV of 0/0/50 (medium grey), you will end up with an RGB of 127/127/127. 255/127=49.8%. Correct. 2. If you choose an HSV of 0/0/49 (marginally darker medium grey), you will end up with an RGB of 124/124/124. 255/124=48.63%. Correct. 3. If you choose an RGB of 127/127/127, you will end up with an HSV of 0/0/49. This also occurs if you start as in example 1. and switch between your 2 colours. My guess is that this is due to a rounding error, because, as I mentioned, 255/127=49.8%, so it rounds downwards. This bug isn't a huge issue because the RGB value doesnt change, but it can be confusing and annoying. An easy solution would be to change HSV to be from 0-255 instead of 0-100, or an option to view it as such.
  5. Here is a screenshot of a section of a perfectly horizontal gradient of pixels made from R255G255B255 to R127G127B127 with full opacity and no background. It shouldn't matter, but AA is turned off in this example, and this issue persists with or without AA on. If you colour pick each pixel, you'll notice there is photograph-like noise: Some pixels have a variation of 1 or two units in any of the RGB channels. This noise seems like an intentional feature, perhaps, in order to make the gradient work better with photos, maybe. However, for making exact and geometric images, it is a very annoying and frustrating "feature" that as far as I know cannot be disabled. If you know how to disable it, please assist me. I attempted to look for this issue's solution, and I found one thread where somebody proposed the issue was that AA was on (which is unfortunately incorrect as mentioned before) and it was left unresolved.
  6. I have 3 different layers, each varying in opacity. How can I blend them all equally? Am I just dumb? 85op/85op/85op does not work. 85/175/255 does not work. what is my dumbass missing? Also, what order do i merge them? middle->bottom, top->middle/bottom; or top->middle, top/middle->bottom?
×
×
  • Create New...