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Punk'n

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Posts posted by Punk'n

  1. On 11/10/2020 at 10:56 PM, null54 said:

     

    Many games use the alpha channel to control glossiness (specularity) of a normal map.

    Adjust the specular color in the BSLightingShader with Nifskope.  It's a quick-fix for that problem and depending on the material that I'm adjusting the shine on, depends on how dark I adjust the color.  Wood --- especially aged/damaged --- I often change it to charcoal or black.

    DarkWoodgrain01-NormMapPlus.png.351026ce5d0f057102088ca7634e1794.png          commoncrate01_share.a.png.5ac0bd6e5cb7aecdedfa66d35fc14c69.png

    I adjusted the specular color to black and the strength from 81.0000 to 20.0000 which gave me the results seen above... Hope that helps. (Skyrim modder lol)  For my textures I rely heavily on this plugin and Normalizer for sure!

     

  2. A retexture created via PdN (w/ the help of your plugin as well) and applied (for screenshot) in Nifskope. 

     

    commoncrate01_share.b.png.9943806b45f09944a0184658b77aa4c3.png

    - I added a solid color to the bottom layer of the normal for the purpose of sharing only.  I felt it would've been too difficult to see for some if I left it as-rendered w/ your Normalizer.

    DarkWoodgrain02_b.png.a68e88dccb41d325d5b4e4a83323c96c.png           DarkWoodgrain01_ex2a.png.3d607f055e3c131f8dd673b581b06336.png

    • Like 1
  3. Much appreciated... I'm opening another tab as I "speak-type" lol  but, if  (or rather, if everyone else but me doesn't know already hahaha) anyone else asks you this or a similar question in the future... apparently both PdN and Gimp are able to use .abr Brushes as well --- or at least the ones that I have downloaded and installed including yours  🤘 🎃  sneaky little buggers...

     

    [brief moment to be semi-serial]

    ... dude... thank you for the referral to Brusheezy, and replying to my question that you [all] probably get pretty regularly even tho the actual questions/answers evaded me enough to prompt asking it myself; as well as my insanely late-in-date compared to the most recent post prior to mine.

    • Upvote 1
  4. I know.... I'm pretty late to the "PdN Plugin Party" 🤣 However I'm hoping you can entertain my brain for a minute or two:

     

    As it stands currently, I seem to have an easier time running/using PdN than any other image editor out there, so I'm trying to gather what plugins I can that I know I've used in Gimp previously.  Brushes are my current mission!  I'm primarily looking for a "grunge" brush or something similar, as well as other similar-looking effects. My project workload includes creating new textures for things like: tattoos on an NPC/Character, wood & metal furnishings as well as hardware pieces (for a door or something similar), etc. I know that stamps/clones and brushes are going to be my primary tools since I've been using mostly brushes (stamp only a couple of times throughout) I'm beyond capable of coping with the extreme limitations that come with PdN as a standard. I know this will make my "ease of use" a little less "at ease" but it's necessary.  So... my question(s):

    1- Is there a grunge or similar brush with your Factory 🙂 

    2- (if) my short story managed to bring to mind any additional/juicy ideas to [your] mind regarding brushes that I should look at especially... then I'm starving for any tidbits that'll get tossed my way! lol! It all will help make things easier/quicker as I continue my endless search for plugins...

  5. Thank you for your wonderful plugin... I'm in the middle of a nightmarish system restoration and left to re-download all of my necessary programs (PdN being one of the small group which I simply cannot mod Skyrim SE without) and figuring out what's still causing them to prevent successful launch.  Because of this plugin, I was finally given an option to create my own game textures without having to pay for a program with money I simply cannot afford to give up for what's technically considered a hobby. Believe that I'm one of many grateful people out there that rely on this program... and your plugin!

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