I'm using the normal map plus plugin to generate normal maps for dds textures used in games (fallouts/elder scrolls).
Question: The plugin brings 3 bars, X - Y - Z, each of these seem to affect a different parameter, can anybody tell me what these parameters are or how to generally scale each bar??
Are normal maps useful for mostly everything, or just the things that are static? (like for example, yes to trees and no to creatures)
Also, when saving a DDS image, theres a checkbox with the option "cube map from crossed image", should I leave this option ON? Doesn't seem to have an effect in image size (bytes).
Big thanks to those who can spare a little time to answer!! (hopefully this will aid other people as well)