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silver1995

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About silver1995

  • Birthday 10/19/1995

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  • Gender
    Male
  • Location
    Kentucky
  • Interests
    Game Design, Random patterns, UI designing

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  1. The Channel Tab can separate the Channels RGB and Alpha. For me, I am more interested in the Alpha Channel due to the fact the game I work heavily Requires to have an alpha channel in order to see some of the Details I put into the project. The Shape3D is what I meant by Lacking on 3d Texture Design. Being able to Import say an obj File and being able to see the UV Sheet for it and able To edit to your likings and save the UV sheet only.
  2. I've been using paint.net for some time, I prefer it much more than Photoshop IMO. I notice it lacks the ability to work with 3d Files. I work with UV sheets and trying to get them to wrap all the time. I would prefer to be able to see the Small details I add while I am in paint.net reflect directly on the obj/3d object during real time. Also, i am not too sure if this is implemented in the program, but having a channel Tab kinda like how Photoshop has their set.
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