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Argen Hammerstone

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Posts posted by Argen Hammerstone

  1. OK, this was once a lot longer but I now have figured out how to make a GIF a pic. So, thank you very much for your advice, and I will base the reconstruction of the sprite off yours. In fact, I'm using the same pic, if that's OK. One thing I am changing is the quality, to make it less blurry, but that's ok, you were just trying to show me something. And thank you for doing so! You ahem enlightened me greatly, I do better actually seeing things, especially something based off the thing I did...if that makes any sense. So, thanks, and I will post the new one here soon. 

  2. I checked a photo myself, but I suppose I did not study it well enough. From what I saw, the legs were actually longer than the head and body, but I forgot to check when I finished it. I'll check again, but I'm going to have to try to convince myself that I need to redo it. Right now, I feel like I don't want to, just because I'm lazy and already finished several Aztec humans, which I can't show here because they were not made in Paint.net.

  3. Technically we are amateurs, which is why we need help. I'm sure the artist would be OK with editing, but he's got a job and school both, so not much free time. I guess I could assist, since I don't have a real job yet, but I am a less experienced digital artist. Also, please don't call my brother lazy. I can understand criticism, but please avoid "name-calling" for lack of a better term. I will work on the legs if my brother does not, so that will help it for one. Thanks guys, anyways, for your suggestions. Sorry if I came across as blunt, but the whole purpose of this post was for physical assistance, preferably by somebody that is a pro 2D artist. However, that doesn't mean I don't want constructive criticism!

  4. I'm not sure how to reply to individual comments, so I'm just starting a new one to reply to you. Thanks for being constructive in your criticism, but we've got a system so that all the sprites are coordinated. 72 pixels is one meter, so the sprites are a little under two meters. And if you were referring to the animations, then I can say they'll be a lot more speedy when they do it. I hope that justifies them. Also, the one who sprited this is sick of redoing, we've had to change our sprites many times, even after he did almost all the ancient to almost present-day Iraqis/Uruks/Babylonians/Seleucids. So, if you have anything you'd add to them, can you let me know? Other than the pixel ratio, that is probably going to stay the same for at least a while. And trust me, they once were a lot worse. Once, the pixels were 16 pixels per meter, if that tells you something! :-P

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