Hi,
I am using paint.net for a game project I am recently working on. For my textures I need
- a "light map/texture" (which stores only rgb values and alpha is zero)
- and a camouflage map (which stores only alpha values but rgb is zero)
Now I wanted to combine both layers to one layer. Sadly paint.net seems to ignore pixels with an alpha value of zero no matter which option I choose.
Little example, we have a 1x1 image. So one pixel.
> Layer 1: r = 1, g = 1, b = 1, a = 0
> Layer 2: r = 0, g = 0, b = 0, a = 1
When combining both layers (no matter what blending option used) the result is:
r = 0, g = 0, b = 0, a = 1 (Pixel from layer 2)
However, the result should be
r = 1, g = 1, b = 1, a = 1
How can I avoid that? I want both layers to be added together and alpha zero values not to be ignored. Is this a bug of the additive mode?
I need this because the alpha values are representing channels to indicate the graphics card which color to set for this pixel from 1 to 255 different colors. While the r, g, b colors are modifing those colors represented by the alpha values.
Thank you very much,
Icca