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huddini

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Posts posted by huddini

  1. So underrated in fact, it should be renamed! Like "Macro Lab" instead!

     

    Today I just accidentally checked out the Scriptlab from an accidental misclick...and what do you know, PDN has a built-in macro-script maker!

     

    I thought this entire time using PDN for years, that it was just some program that allowed you to read the contents/source-code of a plugin or something, hence why it was in the Advanced folder. That's why I NEVER touched that area.

     

     

    Seriously, I could've saved so much time from doing tedious tasks over the years by building me a collection of macros...If I had known such a feature even existed.

     

    Seriously, that tool should get a name change to make its purpose clearer or something...Is there a way to obtain pre-made macros anywhere on the forum by any chance?

  2. Paint.net cannot interrogate the plugin internals. Imagine the plugin had a divide-by-zero error built in but was otherwise perfectly formed. Paint.net wouldn't know until it was actually run.

     

    Crash log is a text file located on your desktop. Subsequent crashes get appended - so it might be long. Recommend you delete any existing log so the next crash log will detail only the latest crash.

     

    Download a copy of the Plugin Index. Plugins listed with a Status of Depreciated, Obsolete or Built-in should be deleted (list below) as those have known issues or are obsolete.  All other plugins should be fine so please report any that you have trouble with.

     

    Align Object

    Barcode Plugin

    CellMaker

    Clouds Plugin

    Color to Alpha Advanced (PR1)

    Feather Plugin - Old Version

    Fire Plugin (aka Burninate)

    Grid Maker v2.0

    JPEG 2000

    OptiPNG

    Outline Selection

    Paint.NET Effect Installation Right-Click Menu Option

    Point Warp / Engorged smudge

    Seamless Texture Helper

    Sine Curves

    Sparkle Glitter

    Sparkle Stars

    Texture

    Water Reflection

    Add/Remove/Recover Watermark

    Alpha Transform v1.0

    Another Raw File Loader

    ASCII Art

    Asmageddon_Strange Bulger B

    Batch Processor - PROTOTYPE

    Benchmark Utility (PdnBench)

    Bilateral Filter

    Brightness/ Darkness to Alpha

    CannedBrush 1.5

    Custom Brushes 5.1.5

    CustomBrushesMini 1.0 RC3

    Cutout Effect

    Cutout Effect

    Drop Shadow

    EasyWatermark

    Ed Harvey Effects

    Ed Harvey Effects (v3.30 Beta 1)

    Ed Harvey Effects (v3.30)

    Ed Harvey Effects v3.36

    EdHarvey Effects

    Enormators Effects

    Erode / Dilate filter

    Flip

    Flip Horizontal

    Floyd-Steinberg dithering

    Glass Orb Generator

    Google Image Search

    GREYCstoration Wrapper *BETA*

    Hue / Saturation+

    Invert Alpha

    Make Colour Transparent

    NormalMap 1.1

    Object Reflections - Wet Floor Effect

    Paint.NET Bulk Image Processor

    Paint.net Plugin Installer

    Paint.NET Search for Firefox

    PdnBench for Paint.NET v3.0

    PdnBench for Paint.NET v3.20

    Photoshop file plugin

    Resource translator v1.0 BETA

    Sabrown100 Plugin Pack

    Threshold

    Vignetting Filter

     

    -I don't know any of those words you're throwing at me, I'm going to need an ELI5. But I will take away that you're saying that the process of how PDN would detect a faulty error is just not practical for the feature suggestion I'm asking for :P

     

    -Ah, the desktop! I would have never guessed it was at such an easy place

     

    -Oh my, some of these plugins listed I use frequently and are totally fine, but it helps to narrow down the rest of them!

     

     

    Reading a crash log:  Check the end of the file under the heading Exception details:

     

    The name of the offending plugin should be there.

     

    -Perfect, that's about the best thing I can do to delete an unusable plugin. Thanks for taking your time for the assistance on this matter!

  3. Thanks as usual you guys!

     

    Now I'm going to show something different...This time, it's related to sprites. Still having issues with editing the OP (it just refuses to load on me, so more new posts!)

     

    For game development, I had to make sprite edits for existing characters, to fit a specific scene in a fangame project of mine.

     

    This is the power of PDN:

     



    These spirit animations were custom designed by me. DEFINITELY permission required. These are meant to play on a white background. You may try your shot at gaining transparency if you want (open in new tab if you don't see anything playing):
    MiaPose1DissolveOut-Huddini.gifMiaPose1ReverseDissolveOut-Huddini.gif
    MiaPose4DissolveOut-Huddini.gifMiaPose4ReversedDissolvedOut-Huddini.gif

     

     

    Just a note, for my fangame, it was meant to be on a white background (for the most part), so there's that. These animations never existed in the official AA games. They're my own edits, painstakingly done manually on PDN.

     

  4. In paint.net 4.0, if you hover over an effect name in the effect menu it gives you info about the effect including auther and DLL file that contains the effect.

     

    -Ah, that's nice! That can definitely make the identifying the plugin's files to delete easier to work with.

     

     

    Plugin load errors are detailed in the Utilities menu. Entries in this location indicate that the plugin either failed to load or was blocked from doing so. Think "compatability issue".

    Paint.net would have to load each plugin and try every setting to diagnose usability issues. This is simply not feasable. Imagine how long that would take.

    A plugin causing a crash will be identified in the crash log.

     

    The bit about the load errors in the utilities menu is exactly what I'm looking for! 

    As for loading each plugin, I wouldn't want PDN to try to play with settings to detect usability issues, since the only issue that occurs is that once I actually attempt to click on an effect, PDN automatically crashes. That being said, I do have a bunch of plugins, and I don't want to risk freezing/the slowing down of my comp with PDN attempting the way that you're describing.

     

    Where can I find the crash log, and what kind of detail should I be looking for within the log? (Like, "pluginbadx123 crashed at this date: xx-xx-xxxx"?)

     

    I'd still like a visual indicator at the utilities menu at least, showing plugin conflicts (an orange colored ! mark basically saying "watch out", and a red one saying "DELETE AND DO NOT USE!") that I need to be aware about.

     

    My previous feature comment can be dismissed since you guys pointed out alternative solutions I wasn't aware about, so I appreciate that a bunch

  5. Sometimes, when I don't have any inspiration, I utilize some effect in the effect menu called "randomize effect", or something of that sort. Basically the function automatically lets the program choose an effect for me at random, and allows me to randomize the parameters of whatever effects it's chosen.

     

    I have A LOT of plugins though, and sometimes I run into an error using the randomize effect: When I attempt to generate a random effect, it may jump to an effect that's inherently broken on the latest version of PDN so far (the latest STABLE version I mean).

     

    I know this is not a fault of the random effect function, since I have run into issues with PDN crashing anytime I use a specific effect/plugin on my own. Obviously, I would either seek an update to whatever plugin/effect is broken, or I would delete the plugin/effect out of my directory since it's clear there's no sign of an update for it.

     

    That being said, I have again, A LOT of plugins to sift through. I'd find it would be most efficient to see what plugin is causing me issues, if PDN would give me a sort of visual cue of any effects/plugins that would cause conflicts if I utilize them. A little red exclamation mark or something next to an effect, you know what I mean? That way, I can track down the culprit of why PDN crashes. Hell, it'd be nice if I get a visual cue AFTER PDN detects a crash when I choose to utilize a specific effect, so I can either see it in log files, or I can open up the program again, and find any visual indicators of what's causing me problems.

     

    I don't know what the crash log files consist of, and I'm only a dumb, average user, so the visual method of seeing what's wrong would help greatly.

     

    I am open to feedback/suggestions/alternative solutions i may not be aware about regarding this.

  6. @barbieq thank you for the kind words! When I was only a lurker here, I saw some user a long time ago make some really cool abstract, universe art/imagery. I wanted to see if I could do something like that somehow, and that was my result. It originally was a WIP, but I decided that trying to find a way to make the image more cleaner/better is too beyond my skills atm. So that would be something I consider a final :P

     

    @Seerose, thanks! I personally know that there are some atrocious/simple ones I have up in the post that anyone using an image editing program can easily do, but I hope you like my evolution of my compositions getting more complex as I learned how to try to make the best out of PDN =)

     

    @Beta, ah thanks for that compliment, that's always good to hear! I've learned that colors, when filtered right, always plays a huge role in photos, graphics, etc.

    You can have so many pretty designs within an image, but it won't matter if the color doesn't complement the elements. You can see in my many variations how it seemed like colors became more of a detriment, than it was an enhancement. That, combined with how light sources+some of the obvious gradients I used in some of the compositions were poorly executed, tended to lead to a poor composition in general (best example is the "fall-rise edgeworth" compositions).

     

    I've recently done a request for a game developer, and I can't contain my excitement that I can't release this new graphic composition just yet, since IMO it's the best I've ever done using PDN so far...So instead, I'll share my first delving into making "promotional graphics"...I'll be quoting again:

     

     
    Here is the promotional art version, ED requested me to do all the silhouettes of these characters and the background and such. It was a pain because I've never done something like this before. I was achieving a "noir-like" atmosphere for the art. I also supplied and edited the font (which ED kindly saved me time by making the base title for me). This is the final version meant to be on the first post:
    Crackdown3.png
    Here is the one meant to be used as a SIGNATURE:
    Crackdown2.png
    ED specifically asked me to make it 400x150 (i think that's the exact size here xP), but the font kept looking messy, so I had to manually resize the font on my own.
    Also, to make the signature stand out more, I just decided that sprucing up the font would work best.
    None of that would have been possible had I not had PDN as my main image editing software.
     
     
  7. I used some plugin here that's listed under effects>render as simply titled "gradient". You'd use the magic wand first to define your selection, and you'd be able to do a gradient there by selecting 4 different colors, and playing around with the settings to get the gradient looking just right.

     

    My personal experience has been that in the event of the image losing its sharpness and getting jagged (which sounds like the problem you're having), you want to use AA_Assistant to soften up the jaggedness, to a point where it's no longer distracting to the eye.

     

    However, this assumes that the image is already transparent.

     

    That being said, when using the magic wand tool, I would recommend not making the tolerance too high...play around with the tolerance setting, and make sure not to have the magic wand include white antialias on the edges of the logo.

    • Upvote 1
  8. Hello, I tried to ligten it up with no results. It's really pitch black! I think there may be someone else on this forum that can do a better job than me on this.

     

    I tried messing around, and it seems to me that those two "eyes" are attached to what seems like a bush (the picture is giving the illusion that the eyes are right behind the deer, but I think it's much farther than it seems). Was there thickets of bushes/forests/trees behind the deer, since you said this was taken on your land?

     

    [click for full view]

     

    post-134454-0-17266400-1386216597_thumb.

  9. @barbie thanks! Unfortunately I'm not getting a specific message, the minute I try to add anymore content, the page brings a generic "page couldn't load" on me (reason: server refusing my connection), which most likely means I'm hitting some post limit, either in regards to size of the post, or character limits perhaps (only reason I'm saying this is I've had a phpbb forum do this to me before). When I edit the post again and get the error, I'll take a screencap of it and post it up next time ;)

     

    @Helen thank you! Unfortunately, I haven't done anymore kinda works like the one you see on the OP in a long time. These are pretty old. Hopefully I can post more stuff that's related into my endeavors related to fangame development.

     

    Here's a random universe abstract art or w/e:

    universe1.png

    • Upvote 1
  10. Sup guys, I'm Huddini (not the escape artist mind you).
     
    I've used paint.net as my main image editing software for over three years now. I'd like to think I've come a long way, from using PDN's simple gradient tool:
    Inter1.png
     
    to making much more complex compositions:
    Light%20Apollo.png
     
    to crafting my own kind of composition style:
    WIPghostinshelll4.png
     
    I don't consider myself an artist or anything of that sort. However, I needed to learn how to manipulate images since I was trying to enter fangame development a couple years ago.
    These are my results. I hope you enjoy!

    Just so we're clear, these characters you see belong to their rightful owner. They're not my own drawings or anything, as they're stock art that I've utilized to form a composition. 

     

    Here's a deviantart in case it's taking too long for everything to load:

    http://1huddini1.deviantart.com/gallery/

     

    Note: I'm simply going to quote from another thread from another forum I go to.
    ---------------------------------------------------------------

     

    Ace Attorney Characters

     
    [spoiler=]
    DARK GODOT
    Inter12atext.png
    Inter12b.png
    ------
     
    Light Phoenix
    Inter21text.pngInter21btext.png
    -------
     
    Blending Trucy
    Inter4text.png
    Inter41text.png
    ------
     
    Light-Dark Apollo
    I've had a very hard time with Apollo, mainly because the MAIN image I wanted to use is kind of a bad rip that I got from google, so I've provided two "variations" of him....
    I decided to consider these final versions, if you view this thread and decide to post, tell me which one looks the best:
     
    In this first image, I wanted that background "light circle" you see to resemble a VERY light version of his bracelet, idk how I did on that though...:
    Inter51.png
    Inter52a.png
    Inter52.png
    Inter52alt.png
    Inter52b.png
    -------
     
    The first version I came up with Mia, thought it was so good it needed its own category:
    Inter63afixed.png
     
    Onto more Mia, there were so many good variations, I decided to post everything I had:
    Dark Mia
    Inter61a.png
    Inter63d.png
    Inter64c.png
    Inter64f.png
    Inter62.png
    Inter62b.png
    Inter61c.png
    Inter62c.png
    Inter64d.png
    Yeahhh....A bunch, out of all of this much images, which one do YOU think is the best Mia version?
     
    Is it me, or does it look like an older maya on the right side of the face? o.o 
    ---------
     
    Fall-Rise "Demon" Edgeworth
    This is probably the hardest guy I've done yet:
    Inter7c.png
    Interf.png
    Interg.png
    Intergbalt.png
    Intergalt.png
    Intergb.png
    ^^ I think the last two images might be the best versions? What do YOU think?
    ---------
     
    Light-Ice Franny
    Ok, Franziska was way too hard, no matter what I did. It wasn't going well, mainly due to the artwork I had. She will be the first official WIP I need to do better on:
    Inter8d.png
    Inter8e.png
    Inter8g.png
    Inter8.png
    Nyaghhh, The "quality" is dumbing down, there's just no way I can beat Mia huh? :P
    -----------
     
    "Devil" Kristoph
    This is Kristoph Gavin, no good official artworks on him, so I used a fanart:
    Inter9.png
    Inter9a.png
    Inter9d.png
    Credits to ~LALAax from deviantart for making the custom art =D
    ------------
     
    "Pure"-Maya
    Did a heavy edit on the mouth for Maya:
    Maya1.png

     
    -------------------------------------------------
     
    Non-AA Related
     
    [spoiler=]
    Light-Jayden
    A request of a guy named Norman Jayden, from  "HEAVY RAIN." This was interesting to work with because a) There were only 3d models of him (aka no handdrawn artwork), and B) I didn't know what color scheme to pick for the guy, since I never played the game xD.
     
    Normana.png
    Normanb.png
     
    Beauty-Kikyo
    A request by MIMI MIKA [X] of a lady named Kikyo, from some anime show called "Inuyasha", to go with a peachish/orangish color, I decided these to be finalized:
    Kikyo1.png
    Kikyo1a.png
    There IS a bit of orange in there, but from the looks of it, it's too dark to see xP
     
    Dark-Blendy Benky
    A 2nd request by MIMI MIKA of a girl named Bernkastel, or as she calls her, Trollkastel, or as I call her, Bernky, from a show called "Unimeko no Naku Koro ni", to go with a Purple/Bluish color. A bit tedious to work with because Paint kept crashing, and I wanted to avoid copying the scheme I did with my Mia work:
    Bernky3.png
    Bernky6a3.png
    Bernky6c.png
    Bernky6b.png
    Bernky6a2.png
     
    Infection-Derek
    A request by BuddyFaith [CR/X], of a guy named Derek Stiles of some game called "Trauma Center", to go with a forest green/blood red color scheme... If only I'd have some brushes to get that kind of effect xD. So I decided to change it up in this request, currently WIP:
    derek1.png
    derek2.png
    derek3.png
    derek4.png
    derek5.png
     
    Devil Kazuya
    I decided to practice more on composing for 3d models, I thought a Tekken character would do very well. so I went with a guy named Kazuya Mishima:
    kazuyab.png
    kazuyab1.png
    kazuyab3.png
    kazuyaa2.png
    kazuyaa.png
     
    Elegice Rukia
    Another request by TEHCHAOSMASTER, of a chica called Rukia, from the Bleach series, I learned that having lighter blue schemes is harder to work with in general, but I had fun with "scanlining" this, so many possibilities to make it look good:
    rukiawip.png
    rukiawip2.png
    rukiawip3.png
    rukiawip4.png
    rukiawip6.png
    rukiawip6a.png
    rukiawip8.png
     
    Fire-Liquid Vivi
    A request by RYU USHIROMIYA [X] of a black mage called Vivi, from Final Fantasy 9, with a color scheme of blue, red, and black:
    ViviWIP.png
    Vivi1.png
     
    Brownie Izaya
    A request by fangirl-obsessed Mimi of Izaya:
    izaya1.png
    She's asked me to do another version with a special artwork courtesy of Singidiva, will get to it eventually :P
     
    Motoko Kusanagi
    New work I did because I was bored at school, didn't know which one was best...
    WIPghostinshelll.png
    WIPghostinshelll2.png
    WIPghostinshelll3.png
    WIPghostinshelll5.png
     
    Spicy-Fiery Miguel
    This was requested by E.D. Revolution, of a guy named Miguel from the Tekken series, colour scheme being orange-reddish...He says they were good and he even has a cool avatar of it, check it out!
    miguelWIP.png
    miguelWIP2notext.png
    miguelWIP2.png
    E.D. REVOLUTION AWESOMELY EDITED/CROPPED MY WORK TO MAKE THIS INTO HIS OWN AVATAR:
    MiguelTTT2EDAv.png
     
    Rainbow-Dash
    These pieces were actually done for a forum event on X. My recipient, had no idea what his secret-santa/invisible friend was UNTIL all the gifts were posted, which you may take a look at.
    He also seemed to enjoy his gifts very much from his reaction post...Honestly I think I made the best gift, 'scuse the bragging ;P
     
    On to the "gifts" itself, I made two different radical versions with a little variation to it, each "radical" versions I came up with took me one hour each (the first versions I took one hour after I found out who my recipient was, so I'm definitely the first person to have gotten done with the event. They also have different texts because I had no clue if my giftee would want his name, or his favorite character on there...
    RainC.pngRainA.png
    Rain2TapText.pngRain2rvtext.pngRain2.png
     
     
    ElegSpice-Lili
    This was a request from holhol...I made a couple of versions, but the one holhol used as a avatar I had to COMPLETELY redo.
    I had to go with a colour scheme of Red and white...which was hard because white doesn't mix with black.
    I was also trying to put a font title...But thought it was best in the end not to have one.
    So I had to REALLY deviate from my usual art style and not have any blackness to this request this time around...
    lili3textoption.png
    lili4textoptiona.png
    lili4textoptiona.png
    Lili5b.png
    Lili5a.png
     
    The last one is the one she wanted/has used as an avatar.
     
    Apple-Jack
    Requested by TK, although he didn't specify the colour scheme, so I had to guess...Unfortunately while working on this I lost my .pdn files from a bad crash, so I can only give out one version:
    703436-WDL4B6A.png

     
    I'd post more different stuff, but the forum is rejecting them since apparently my post is too big now :P
    I will clean up this thread so I only use one image per character later when I have time to get to it.
    • Upvote 1
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