Xentonic Posted October 19, 2017 Share Posted October 19, 2017 My boss wants me to make a sign for him. I normally use paint.net to create the design then I import it to our cutter software. It works fine. But earlier when trying to copy in paint.net it gave me the following error: Spoiler System.ComponentModel.Win32Exception (0x80004005): HeapAlloc() returned NULL (requestedSize = 140,063,232 bytes) (0, ERROR_SUCCESS) at PaintDotNet.SystemLayer.NativeUtilities.ThrowOnWin32Error(String message, Int32 lastWin32Error, Boolean alwaysThrow) in D:\src\pdn\src\SystemLayer\NativeUtilities.cs:line 88 at PaintDotNet.SystemLayer.MemoryManagement.HeapBuffer..ctor(HeapAllocator heap, Int64 size, AllocationOptions flags) in D:\src\pdn\src\SystemLayer\MemoryManagement\HeapBuffer.cs:line 68 at PaintDotNet.SystemLayer.MemoryManagement.HeapAllocator.Allocate(Int64 size, AllocationOptions flags) in D:\src\pdn\src\SystemLayer\MemoryManagement\HeapAllocator.cs:line 63 at PaintDotNet.MemoryManagement.Proxies.AllocatorProxy.Allocate(Int64 size, AllocationOptions flags) in D:\src\pdn\src\Base\MemoryManagement\Proxies\AllocatorProxy.cs:line 56 at PaintDotNet.IO.NativeMemoryStream.set_Capacity(Int64 value) in D:\src\pdn\src\Base\IO\NativeMemoryStream.cs:line 111 at PaintDotNet.IO.NativeMemoryStream.EnsureCapacity(Int64 desiredCapacity) in D:\src\pdn\src\Base\IO\NativeMemoryStream.cs:line 411 at PaintDotNet.IO.NativeMemoryStream.Write(Byte* pBuffer, Int64 count) in D:\src\pdn\src\Base\IO\NativeMemoryStream.cs:line 307 at PaintDotNet.IO.NativeMemoryStream.Write(Byte[] buffer, Int64 offset, Int64 count) in D:\src\pdn\src\Base\IO\NativeMemoryStream.cs:line 283 at PaintDotNet.IO.NativeMemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count) in D:\src\pdn\src\Base\IO\NativeMemoryStream.cs:line 268 at System.IO.BinaryWriter.Write(Byte[] buffer) at System.Runtime.Serialization.Formatters.Binary.__BinaryWriter.WriteSingleArray(NameInfo memberNameInfo, NameInfo arrayNameInfo, WriteObjectInfo objectInfo, NameInfo arrayElemTypeNameInfo, Int32 length, Int32 lowerBound, Array array) at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteArray(WriteObjectInfo objectInfo, NameInfo memberNameInfo, WriteObjectInfo memberObjectInfo) at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo) at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck) at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck) at PaintDotNet.SystemLayer.Clipboard.Transaction.<>c__DisplayClass13_0.<AddManagedData>b__0(Stream dataStream) in D:\src\pdn\src\SystemLayer\Clipboard.cs:line 335 at PaintDotNet.SystemLayer.Clipboard.Transaction.AddRawNativeData(UInt32 formatID, Action`1 copyToStreamFn) in D:\src\pdn\src\SystemLayer\Clipboard.cs:line 363 at PaintDotNet.SystemLayer.Clipboard.Transaction.AddManagedData(Object data) in D:\src\pdn\src\SystemLayer\Clipboard.cs:line 330 at PaintDotNet.Actions.CopyToClipboardActionBase.PerformAction() in D:\src\pdn\src\PaintDotNet\Actions\CopyToClipboardActionBase.cs:line 98 Any help is appreciated. Thanks! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.