Jump to content

recursor

Members
  • Posts

    27
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by recursor

  1. On 11/2/2021 at 11:07 PM, Rick Brewster said:

    @recursor FYI this plugin isn't working so well at high-DPI, this is just at 144 dpi / 150% scaling ...

     

    Also it would be smart to add a PluginSupportInfo that contains a WebsiteUri so that the error message in Paint.NET can help guide people where to download the updated version. As it is, since I have to block the old versions (due to the incompatibility with .NET 5), people may not know what to do.

     

     The latest version adds PluginSupportInfo and now plays more nicely with DPI scaling (from my testing).

    • Like 3
    • Upvote 2
  2. 7 hours ago, BitFlip said:

    I really like Sprite Animation Helper, I just wish it would add a zero to the named frames if they happen to be more than 10, as it is now I have to manually rename the files so that they end up in the right order (2 being interpreted as a higher number than 10; but 02 wouldn't be).

     

    Since it is activly being worked on I really hope that could get implemented some day.

     

    Is this not a nuisance for anyone else? Or do you solve it in some other way?

     

    Just implemented your sugestion in v1.0.0.96 which adds zero padding as needed to frame numbers when exporting individual frames.

    • Like 2
    • Upvote 2
  3. [solved]

     

    Updated paint to the newest version and it works now. 

     

    Second question:  Is there a plug in (or another simple method), to break down a gif into frames which would be compatible in the format used by your plug in?  I think I found a couple that I'm experimenting with that may be ok, but wasn't sure if there was a newer one that you may have developed.

    I have not yet had the need to pull in an animated gif and edit its frames individually so I'm afraid I'm not much help there.

  4. Hi, i got a small problem

    The file i wanted to be done is not as expected:

    .GIF instead of .BMP

    only 1 frame got animated

    Background isnt transparent

    Heres everything recorded for further infos 

     

    Thanks for the video. I'll look into it,

    Also, do you have any plans on open sourcing the plugin?

    No plans for that.

    I have my desktop scaling set to 150% and the effects dialog is not usable at all. Have a look at the screenshot:

    2nrjwxv.jpg

     

    Thanks. I'll look into possible solutions.

  5. Hi Jorichi,

     

    That is a nicely drawn and animated character. I'm Glad you find the plugin useful. I just updated the plugin to address the x and y offset value limits of 3000. Now they can be set up to 10,000.When I originally did the plugin, you could only get data from the currently selected layer, but that might have changed.

    I am currently busy with some other stuff but I will make a note to look into it. A Multi-Layer sampling feature would be really neat.

     

    PS Sorry I didn't see this until now. I somehow was not following my own topic!

  6. I have downloaded your latest plugin dll. Everything is working fine, except one error when pressing Save frames without entering the Target folder path. This cause paint.net to crashed and closed.

    Please fix this issue by validating the target folder path on clicking Save Frames. I have also attached the crash log.

    Thanks

    Thanks for the report. I'll get that fixed in the next release.

    I'm using it now! Thanks for sharing.

    EDIT: one thing that I'd find useful is buttons next to "Offset" that increases the offset in X or Y by the current width or height of the cell. That is, if the cells are set to be 32x64, the "Next" button next to "Offset X" would increase the current X offset by 32 (and the "Next" button next to "Offset Y" would increase the current Y offset by 64).

    I like that Idea. Look for it in the next release.

    <snip - no need to quote the whole first post >

    When i use this my image is always small. If i make it larger in the plugin it starts to show other images from other sprites around it. Please help me.

    I'll look into it.

  7. Still crashes for me. Here's the error:

    Exception details:

    System.NullReferenceException: Object reference not set to an instance of an object.

    at AnimationEffect.AnimationHelper.SetFrameNumber(Int32 frame)

    at AnimationEffect.AnimationHelper.timer_Tick(Object sender, EventArgs e)

    at System.Windows.Forms.Timer.OnTick(EventArgs e)

    at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)

    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    Sorry I took so long to respond. I just saw this today. While I have been unable to reproduce this, I think I

    see what might have caused it. Version 0.83 should fix the problem.

  8. Hi recursor, Just wanted to say thanks for the plugin, and also ask about it. The video tutorial didn't really specify how to actually create an animation, could you give me some help with that? I don't really understand the column thing - it says the number of columns per row to use for the anim, but I only want to use the images from 1 row. Is it just going to take the number of images I specify from that row? When I put the column as 1, and frames as 2, should I be expecting a static image? Because I'm getting the same image moving up and down.

    I randomly tried some settings and the animation kept making the guy go off the image. Is there any way to make it just a walking animation like in your video? I don't want him to go off screen.

    If you only have one row then all you need to do is make sure that the # of columns specified is equal to or greater than the number of frames you have and you'll be ok. If however, your animation spans more than 1 row, then you can use the columns to indicate when the program should go to the next row.

    Ex:

    Let's say I have 7 frames in my animation, but I have 4 on the 1st row and 3 on the next row as shown below:

    [1] [2] [3] [4]

    [5] [6] [7]

    In this case, you would set columns = 4 and the frames=7. When the program goes to get the 5th frame it knows that there are only 4 frames per row so it goes to the next row to get the 5th, 6th, and 7th frames.

    Also, if you have a grid between each cell as shown in my video, then you will want to set the Border equal to the width of those pixels so that they will be skipped. If you have no borders on your frames then be sure to set Border=0.

    If your animation moves left or right, then any of the following may be the culprit:

    Your cell width/height (the size of each frame)

    Your starting offset in the image

    Your border size may be wrong

    This may require another video to explain more clearly...

  9. Sprite Sheet Animation Helper Version 0.8 released

    V0.8 Notes:

    =============

    1) Fixed bug where if your selection rectangle was either as wide as or as tall as the original image, then the selection rectangle was ignored.

    2) Added a frame counter

    3) Changed the Directory label to a textbox so you can modify the save directory in the textBox instead of having to use the Folder dialog box every time

    4) Also if you type in a directory that does not exist into the TextBox, then it will try to create it (note I'm not yet catching any exceptions that might occur here so if you screw up the directory, it could close Paint .NET)

    See first post in this topic for the download

×
×
  • Create New...