Servant_Of_Thor

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Posts posted by Servant_Of_Thor


  1. Lance is right, but i'm nice. So here goes a mini tut on html coding

    <img src="planets.gif" width="145" height="126" alt="Planets" usemap="#planetmap" />
    
    <map name="planetmap">
     <area shape="rect" coords="0,0,82,126" alt="Sun" href="sun.htm" />
     <area shape="circle" coords="90,58,3" alt="Mercury" href="mercur.htm" />
     <area shape="circle" coords="124,58,8" alt="Venus" href="venus.htm" />
    </map>
    
    change the coordinates to what you want, for rectangle it's top left corner coords and bottom right corner coords, for circle its center coord and an outside coord
    hope that helps, if not try google.


  2. Hey guys, if anyone would be interested in creating a tutorial on how to make a ringed planet like Saturn, I would highly appreciate it.

    If it only requires a few steps (I only need to know how to make rings) than you can just tell me here.

    there was a tut for this, but i can't find it. I believe you do something like this...

    1-make a black background

    2-draw some random squigglies, in a corner of the canvas

    3-use radial blur deluxe to get desired outcome

    4- duplicate layer to make rings more visible

    very basic, not to good of a result but thats all I can think of, and can't remember how the tut did it...


  3. This tutorial is available as a PDF. Click here to view or download it

     

    OK, so this is my first tutorial, and i'm hoping to get everything right, so do criticize in a positive way;It makes us all better. Ever wanted to make a map, but you know not just completely random (already a tutorial for that here )? Well now you can! So how does one go about making one, well first you need yourself some plug-ins. like...

    -Mexican Hat Edge Detect

    -MultiView Warp

    -Outline

    Now you can get started!

    1. Open up PDN, any size will do, depending on how big you want your map.

    2. Fill the canvas with black, then take a white paintbrush of about 7 and draw some continents, and fill those with white.

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    3. Gaussian Blur that layer at 30-50, the more blur, the more different your coast line will be from the outline.

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    4. Turn the visibility off and make a new layer below your blurred continent layer, now render clouds with a small size and keep everything else the same, again smaller size equals more random, so size is up to you.

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    5. Next while still on the cloud layer, go to adjustments levels and slide the right hand slider to about where I have it, again you don't have to be precise at all.

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    6. Go to your continent layer, make it visible again, and change the layer property to multiply. You should now have something like this.

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    7. That looks nothing like a map you say, never fear, just merge your continent and cloud layer, then, go to adjustments threshold and you have something looking like a map, change the settings till you get something you like.

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    8. Now run your mexican hat edge detect and invert the colors.

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    9. Now use stylize >outline and set it to whatever makes you happy.

    10. You have two options here, you can use a stock, like I did, or you can make your own parchment here , but whatever you do, put it on a new layer under you map. Set your map layer to multiply and you get something a little like this...

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    Now your map is done, but why stop there when you can keep going, because your lazy! Don't be lazy!

    11. Copy your continent layer, and on the copy run your MultiView Warp, have settings set to whatever looks best (a reoccurring theme in this tutorial)

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    12. The easy step, take you magic wand tool, and change the selection mode to add, on your first continent layer select inside all of the continents, now go to your copied continents layer and press delete.

    Wheww, thats was kinda hard, but it is all down hill from here

    13. Gaussion blur with about 1-3 your continent and copied continent(water ripples) and then sharpen them with whatever you think looks good, this gives it a nice hand drawn look.

    14. Now erase whatever you don't want on your map, like too many water ripples, a huge hole you don't want in a continent, all for aesthetic purposes.

    15. CTRL+SHIFT+F to flatten, and you're done!

    Final Outcome

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