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Banderlog

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Posts posted by Banderlog

  1. 5 hours ago, null54 said:

     

    The compression mode only applies to the BC6H and BC7 formats.

    This option controls the color weighting that the BC1, BC2 and BC3 formats use during compression.

    You can switch it, and any change will be shown in the preview window.

    If this is in the same list as the "bilinear method" option, it controls the method used for scaling the mipmaps.

    The plugin does not have any specific options for normal maps, it compresses them like any other texture.

    Is this option a checkbox?

    If so it is used when saving a cube/environment map.

    Cube/environment maps contain 6 textures that the plugin flattens into a single larger image for editing.

    When saving a cube/environment map, that option tells the plugin to extract the 6 textures from flattened image.

    Thanks. The information is very helpful. Some Skyrim plugin guides say that you do not need to interfere with P.net settings when saving, but leave them default. This is because no one knows what these settings mean. If with older versions this could still be used with restrictions, then in 4.2.10 the settings are required. That is why I had a lot of problems.

  2. To edit the DDS for Skyrim in 4.2.10, when I save the file, I use the settings that I myself found experimentally. I do not promise that I will indicate the names of the parameters correctly - these names have already been translated into different languages twice. I chose BC3 (DXT5). The compression mode is "normal" and I can’t switch it. Compression optimization is indicated as "estimated", I left it that way. Should I switch to "uniform"? Turned on "texture generation" and chose the "bilinear method". There is also a “cubic texture” and a “bicubic method”. I suspect this is for normal maps. I think correctly? Or is it for cubic maps? I need to know more precisely which buttons to press.

  3.   I do not promise that I will indicate the names of the parameters correctly - these names have already been translated into different languages twice. I chose BC3 (DXT5). The compression mode is "normal" and I can’t switch it. Compression optimization is indicated as "estimated", I left it that way. Should I switch to "uniform"? Turned on "texture generation" and chose the "bilinear method". There is also a “cubic texture” and a “bicubic method”. I suspect this is for normal maps. I think correctly?
      As a result, textures in the game work. There is no longer a problem with maintaining transparency in textures! All these issues could be resolved very quickly and without stretching the pleasure of our communication on many topics with a hasty closing of these topics.

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