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BdR

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  1. Paint.NET is an awesome image editor and I use it a lot, but I'm also finding this issue increasingly annoying. I often find myself wiggling the mouse just to see where the cursor has gone. The problem is that the tiny cursor is lost against the grey background that surrounds the image canvas, see image in attachement. I work with just a standard HD (1080p) monitor, and the cursors for the Select, Paintbrush and Text tools are tiny and hardly have any contrast against this grey background. Admittedly, switching to Darkmode helps with this cursor visibility issue but imho that's no excuse to leave the "Default" or "Light" color schemes and/or cursor appearance unchanged as they are now. Btw also like others have already pointed out, changing the mouse cursor size in the Windows10 settings doesn't have any effect on the Paint.NET cursor.
  2. fyi you can already do something like this using the website below. You can Drag & drop your images (all at once) in the page and then click "save" to export the new image: Leshy SpriteSheet Tool - Online Sprite Sheet & Texture Atlas Packer (leshylabs.com)
  3. That's not quite the same, I think those are called sprite sheets, what I meant was create a sprite atlas from images that can have different sizes. Spritesheet : all same size, same width/height Sprite atlas/texture : different sizes, mixed widths/heights Not sure if those are the correct terms, but that's I've seen it used in the Phaser game library and the TexturePacker tool.
  4. Is there a Paint.net plugin to create a spriteatlas (aka spritetexture or spritesheet)? A sprite atlas is used in game development, and it's a single image that contain several smaller images of game objects, sprites, enemies, particles, animations etc. Instead of loading many tiny images a game typically uses a sprite atlas so it can be loaded as a single texture, which improves loading time and game performance. So I mean a plugin that takes several images, or maybe the layers of an image, and neatly packs it into a spriteatlas/sprite texture, plus generate the accompanying coordinates file. I had already created a similar plug-in for GIMP, see here: https://github.com/BdR76/GimpSpriteAtlas Is something like that available for Paint.net? Or a related question, where do I start if I want to develop a plugin for Paint.net?
  5. Just a quick mention; I never realised the Rectangle Select tool has a "Fixed Ratio" option. That kind of already does what I was looking for, except better Although, displaying the ratio can still be useful I think.
  6. Thanks. And I'm just wondering if there are users who finds this metric useful. I mean, what is the usecase? If it's for determining memory size, that is already available in menu under "Image > Canvas Size".
  7. I've been working with Paint.net for a while and it's great for annotating screenshots and doing quick edits on photos and images. There's just one thing that I think could be improved very easily. When you make a selection, the status bar at the bottom of the screen shows the starting coordinates and the resulting size, which is useful. However, it also shows the total pixel area, which isn't very useful IMHO. I've seen other editors (Paint Shop Pro) that display the ratio of the selection, so for example "1,3333" is 4:3 and "1,7777" is 16:9 etc. Which I've often found helpful to roughly find a nice crop selection that will also fit the desired canvas ratio. For example, to fit a cropped photo into a webpage layout, or match the required size ratio for a photo printing service. So my question is; When selecting, is it possible to replace the pixel area info with the selection ratio?
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