.TGA images get saved as .PDN in Troubleshooting & Bug Reports Posted August 26, 2018 Every time I try to save a .tga image it gets saved as .pdn. This problem was submitted a few times already but no working solution was proposed. What I tried already: - Flattened the image (although it already had only 1 layer); - Saved the image by choosing "Save as", selecting .tga from the drop down menu, setting image configuration; - Updated Paint.net to the latest version; - Tried every other available picture format option (all of them worked); - Removed all transparency from the image; - Tried typing the extension myself; I would really appreciate a solution because I don't want to save images as .png and then use an external converter. P.S. I use TARGA because that is the format which my game uses for sprites (mainly because reading a PNG file is unnecessarily complicated).
.TGA images get saved as .PDN
in Troubleshooting & Bug Reports
Posted
Every time I try to save a .tga image it gets saved as .pdn. This problem was submitted a few times already but no working solution was proposed.
What I tried already:
- Flattened the image (although it already had only 1 layer);
- Saved the image by choosing "Save as", selecting .tga from the drop down menu, setting image configuration;
- Updated Paint.net to the latest version;
- Tried every other available picture format option (all of them worked);
- Removed all transparency from the image;
- Tried typing the extension myself;
I would really appreciate a solution because I don't want to save images as .png and then use an external converter.
P.S. I use TARGA because that is the format which my game uses for sprites (mainly because reading a PNG file is unnecessarily complicated).