If you've written a plugin DLL with Visual Studio, you probably know that you can't really debug a DLL by itself. This becomes a sticky point for developing a plugin: how do you debug it!? Visual Studio has excellent facilities for debugging when you are launching an EXE, but for your plugin DLL it's a little more confusing. Note: These instructions do not pertain to CodeLab plugins. The trick is to set up your project settings so that you are actually launching Paint.NET! In this post, I will