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Outputting Monochrome Bitmaps


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I am pleased with the additions to the output file formats that occurred recently. This provided a monochrome, 8 bit per pixel format. I have a need for a monochrome, 1 bit per pixel format. It would be nice to be able to set the threshold for conversion from 8 bits to one bit. Currently I have to save the file from Paint.net and then open it in MS Paint to do the final conversion and I have no threshold control.

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Here is a CodeLab script for the conversion you need:

#region UICode
int Amount1 = 128; // [0,255] Tolerance
#endregion

private UnaryPixelOps.Desaturate desaturateOp = new UnaryPixelOps.Desaturate();

void Render(Surface dst, Surface src, Rectangle rect)
{
  ColorBgra CurrentPixel;
  for (int y = rect.Top; y    {
     for (int x = rect.Left; x       {
        CurrentPixel = desaturateOp.Apply(src[x,y]);
        if (CurrentPixel.R > Amount1)
        {
           CurrentPixel = ColorBgra.Black;
        }
        else
        {
           CurrentPixel = ColorBgra.White;
        }
        dst[x,y] = CurrentPixel;
     }
  }
}

It can be found on this page: http://www.boltbait.com/pdn/codelab/hel ... ments.html as part of the CodeLab help file.

You'll still need to use MS Paint for the final save as Paint.NET does not support 1 bit output formats.

EDIT: Download this plugin pack: viewtopic.php?f=16&t=23885 for better conversions to 1 bit.

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I know this doesn't solve your "1-bit output problem", but you could just use Brightness/Contrast with the Contrast set to 100; this leaves the Brightness control to be used as a makeshift "threshold"...

 

Take responsibility for your own intelligence. 😉 -Rick Brewster

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