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Am I doing this right? (get / set pixel on a surface)

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i am trying to copy pixels from the "this.EnvironmentParameters.SourceSurface" using the fallowing code but the resulting image does not contain any of the expected pixels ...

//nudHeight and nudWidth are numeric updown controls
// info.BlockImage is a "Image" type
//lbBlocks is a owner drawn listbox control so I can preview the block that was made
//imageSource is set to "this.EnvironmentParameters.SourceSurface"

       private void button1_Click(object sender, EventArgs e)
           InfoItem info = new InfoItem();
           info.BlockImage = new Bitmap((int)this.nudWidth.Value, (int)this.nudHeight.Value, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
           Graphics g = Graphics.FromImage(info.BlockImage);
           for (int idy = 0; idy < this.imageSource.Height; idy++)
               for (int idx = 0; idx < this.imageSource.Width; idx++)
                   ColorBgra col;
                   col = this.imageSource.GetPoint(idx, idy);
                   g.DrawLine(new Pen(Color.FromArgb(col.A, col.R, col.G, col.), idx, idy, idx, idy);
                  // g.DrawLine(new Pen(Color.FromArgb(Math.Abs(col.A - 255), col.R, col.G, col.), idx, idy, idx, idy);
           g = null;
           info.Name = "First block";
           // this.blocks.Add(info);

... this is my first time trying to create a paint.net effect so bear with me. I am assuming that "this.EnvironmentParameters.SourceSurface" refers the the image. So my question really is how do I grab pixels or a rectangle of pixels and store them in a regular System.Drawing.Image obj?

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Drawing to the source surface is bad, mkay? ...like "crossing the streams" bad. Don't do it.

If you've never written an effect before, you should probably start here: http://www.boltbait.com/pdn/codelab/help/overview.html

If you have additional questions after reading that page (and any linked pages that look interesting), just post them.

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