Andrew D Posted April 24, 2008 Share Posted April 24, 2008 Yes, while PDN supports TT type fonts (true-type fonts), several other types are left out, and if you want to use a font for some artwork which isn't TT, then you'll have to convert your .PDN to a .PSD so it can then be put on the artwork on either the GIMP, PS, or any other graphic editor. What I'm wondering is if you'll be able to expand this support to all font file types, or is it not possible? Quote Link to comment Share on other sites More sharing options...
Mike Ryan Posted April 24, 2008 Share Posted April 24, 2008 From what I know, TTF are easier to implement in the way they save. Perhaps font extensions such as OTF and others could make it in as they are based off of the TTF. Quote Link to comment Share on other sites More sharing options...
Simon Brown Posted April 24, 2008 Share Posted April 24, 2008 My best guess is it involves what support comes with the .NET framework. Quote Link to comment Share on other sites More sharing options...
david.atwell Posted April 24, 2008 Share Posted April 24, 2008 I think it has something to do with GTK, actually. But I could be wrong... Quote The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.Amy: But how did it end up in there?The Doctor: You know fairy tales. A good wizard tricked it.River Song: I hate good wizards in fairy tales; they always turn out to be him. Link to comment Share on other sites More sharing options...
Simon Brown Posted April 24, 2008 Share Posted April 24, 2008 I think it has something to do with GTK AFAIK Paint.NET doesn't even require GTK to be installed. Quote Link to comment Share on other sites More sharing options...
david.atwell Posted April 24, 2008 Share Posted April 24, 2008 Hmm...you may be right. I was thinking it used GDI+ for rendering. Quote The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.Amy: But how did it end up in there?The Doctor: You know fairy tales. A good wizard tricked it.River Song: I hate good wizards in fairy tales; they always turn out to be him. Link to comment Share on other sites More sharing options...
Myrddin Posted April 24, 2008 Share Posted April 24, 2008 I was thinking it used GDI+ for rendering.If memory serves, I think you're right in your thinking. I'm sure I remember Rick explaining it to be a limitation of the GDI+, the .NET Framework, or something along those lines. I am unable to find any relevant material apart from the odd speculation of .NET F'work restrictions by members, though, as Rick never contended such assumptions, we could take them as correct... Quote How to Save Your Images under Different File Types My dA Gallery Link to comment Share on other sites More sharing options...
david.atwell Posted April 25, 2008 Share Posted April 25, 2008 Aha. See, when I said "GTK" earlier, what I meant was "GDI+." Oops! :-) Thanks for the sanity check, Myrddin. Quote The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.Amy: But how did it end up in there?The Doctor: You know fairy tales. A good wizard tricked it.River Song: I hate good wizards in fairy tales; they always turn out to be him. Link to comment Share on other sites More sharing options...
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