1239the Posted March 22, 2008 Share Posted March 22, 2008 I'm currently using the Beta 2 (Paint.NET.3.30.2993.Beta2) of Paint.NET. I want to use Paint.NET to help create sprite art for a game named Cortex Command. The sprites used in this game are 8-bit. However, when I use Paint.NET to open then save this file (using 8-bit as in the save dialogue), it corrupts the file in a way unbeknownst to me. It looks fine in Paint.NET's editor, but in-game it is read improperly and appears alien, with lines rudding through it. I know this is a problem with the program, Paint.NET, because when I tried the same thing using MS Paint, it was not corrupted. Quote Link to comment Share on other sites More sharing options...
Bob Posted March 23, 2008 Share Posted March 23, 2008 In which file format are you trying to save it? BMP, PNG, TGA? Quote No. Way. I've just seen Bob. And... *poof!*—just like that—he disappears into the mist again. ~Helio Link to comment Share on other sites More sharing options...
1239the Posted March 23, 2008 Author Share Posted March 23, 2008 .BMP. Apparently the problem is that Paint.NET can't save .BMP files in 256-colour mode. Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted March 23, 2008 Share Posted March 23, 2008 Apparently the problem is that Paint.NET can't save .BMP files in 256-colour mode. Yes it can. It's a new feature for 3.30. I just confirmed that Photoshop CS3 has no trouble opening an 8-bit BMP saved with Paint.NET. Can you post a screenshot of how it looks in your other program? And which program is it? Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
1239the Posted March 24, 2008 Author Share Posted March 24, 2008 Okay, well. Here is how the cannon looks in game, unmodified. Here is how it looks in game, after opening the .BMP file in Paint.NET, making no modifications, then saving in 8-bit with a dithering level of 7. Here is the unmodified .BMP image Here is the .BMP image, opened in Paint.NET and saved with no modifications. Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted March 24, 2008 Share Posted March 24, 2008 I'm betting that you're trying to use the same palette across all of your 8-bit images? If so, then Paint.NET may not be well suited for what you're doing. It will load your 8-bit image, convert it to 32-bit in memory, and then when you go to re-save at 8-bit it will generate a brand new palette based on the pixel colors. In other words, it does not keep track of the "incoming" palette and try to correlate that with the "outgoing" palette. Even if that palette contains the same colors that you're expecting (which will be the case if you are using 256 or fewer colors), they will probably be stored in a different order. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Mike Ryan Posted March 24, 2008 Share Posted March 24, 2008 And a good solution to try out is download Curtis's plugin pack and identify all 8 colors in the original and from there use Curtis's Selective Pallette using only the colors you identified. I cant gurantee this will work. Quote Link to comment Share on other sites More sharing options...
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