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32 bit depth MS flight simulator texture.


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If your familiar with MS flight simulator Textures, they were created as a bitmap file format of 32 bit depth. When I open one of these airplane textures & make any color change with Paint.net & save, it turns into a 24 bit depth file & will not display any longer on the original aircraft. :(

I have looked at Save As but do not have any higher choices.

Any ideas?

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The BMP codec that we have does not support loading saving the alpha channel with 32-bit BMP images. Because of this, we have it save in 24-bit format. If you want to retain the alpha channel, and if your other software supports it, I recommend using PNG or TGA.

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  • 2 weeks later...
The BMP codec that we have does not support loading saving the alpha channel with 32-bit BMP images. Because of this, we have it save in 24-bit format. If you want to retain the alpha channel, and if your other software supports it, I recommend using PNG or TGA.
Flight Simulator does not support formats that do not have the extention .bmp.
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