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Image Umbrella: Realistic Images


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Finally, Finished :D

After around 8 hours of working on this piece I'm itching to get onto something else :)

Layer count: over 35

sixyearsawaywip.th.png

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falkengasgiant.png

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I apologize for all spelling errors. It is way past my bedtime :P

@Falken That is one sweet nebula and...pretty much everything else in the pic. Except the stars. There aren't enough to give it a "space-ee" feel. It looks to me like headlights on an oddly lit foggy day. If you add more small stars (noise with lower coverage and max intensity), it will give the nebula less of a murky/stuffy feeling and more of an in-the-open feel. Also, on the bright stars with the cool shine, the shine all needs to be oriented in the same direction (or the flare or whatever you call that). Sparkles like that are produced by your camera lens, so it shouldn't be even the slightest bit random.

@Mayor_McSteeze Your orb looks nice and shiny, but a little too blurry. Shrink it down to increase quality. Also, make the lighting on the inside (the swirly green part) match the lighting everywhere else. Either put the dark spot with the shiny dots or opposite the dots...not in between. That will give it more of a glowy feel and less of a "2D image set in glass" feel. Like chrisco said, get rid of the weird blurry blue spot on the bottom right. It looks...weird o.0 With the shadow, I think you should replace it with a drop-shadow directly behind the orb and blurred because, I don't know about you, but it really looks more like a half-sphere sitting on a white table than a side view of a full sphere.

Your wall texture looks great! I don't know what else to say about a wall texture. Not a texture expert here :/

 

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  • 2 weeks later...

That's a really interesting texture Mayor_McSteeze.

1 image for inclusion into a larger piece and 1 image born from a bored, play around. Both use Hexagonal Grid.

th_splinteredwood.jpg th_Grungepreview.jpg

edit ... thanks to No_Nonsense for the diamond plate texture and Chad' for his highly versatile concrete texture

Edited by welshblue

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  • 2 weeks later...

Sure, I can see the Hexagonal grid in the speaker, but in the wood?

Both look really good anyways. I remember when I learned to make wood textures in PDN using noise and motion blur i thought it looked really realistic :P It's cool, not to mention inspiring, to see how much farther you can take it !

dragonseyesig.png
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@ Olav ... an accidental discovery ...

th_olav1.jpg th_olav2.jpg

Put your wood texture on top and play with opacity, set to overlay ;)

So I tried it out, kind of.. :roll:

wood2.png

Didn't quite manage to get the splintered effect in your picture, so I rather messed around with it a bit.

Even though the outcome differs I think your hexagonal grid base really added a cool effect to the wood, so thanks :P

dragonseyesig.png
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That's a cool wood look. I like that.

Thinking back, I think I did the effect about 3 times and merged the layers together after stretching/ shrinking each one a bit, then added the wood layer.

One thing I did work out - the bigger the canvas, the better the splintered look. Mine was about 1200 x 700

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Wow, another amazing wood texture Welshblue ! You never cease to amaze me with the wood textures you create.

@ Olav, your's came out beautifully !

Speaking of wood. This is some of the wood texture technique I've picked up from Welshblue in the past year and a half. Also, when I had trouble with getting the strings to look realistic, he had an answer for that as well. This is a continuation of the Bluegrass pieces I started last year.

http://i396.photobucket.com/albums/pp41/PossumRoadkill/Possum%20Art/GuitarBodyAndAbalone2A.png

 

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