david.atwell

Image Umbrella: Signatures, Avatars, Logos & Text

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@ Xander_Lyon, Much improved. I like the wires sparking in the lower right corner. The laser blasts look good as well except the one suspended above the main image. It looks a little out of place. I also like the idea of the panel smashed in. If you want, try this tut and it might be useful in giving the smashed panel a more realistic look by adding some wrinkles to the metal. viewtopic.php?f=35&t=27775&hilit=waving+flag Try looking through the text tuts, I know there is one in there that will help with the painted on look you are trying to get.

You're right about that other laser blast. I was trying to suggest different weapon types were hitting the hull. Instead, that blast just looks like a shadow, so I thought I could turn it into the shadow of whatever's attacking . . . but a better burn would likely make more sense. :) It's funny you showed me that flag tutorial. That's exactly what I used to give the panel a smashed in look. I'm not sure how to tweak it further to give a better busted in look. The key to the displacement map seems to be how much you blur the black and white parts on top of the greyscale map. Is that what you used on your curtains? I didn't think you could be that detailed and get such a subtle effect.

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@ Xander_Lyon, Much improved. I like the wires sparking in the lower right corner. The laser blasts look good as well except the one suspended above the main image. It looks a little out of place. I also like the idea of the panel smashed in. If you want, try this tut and it might be useful in giving the smashed panel a more realistic look by adding some wrinkles to the metal. viewtopic.php?f=35&t=27775&hilit=waving+flag Try looking through the text tuts, I know there is one in there that will help with the painted on look you are trying to get.

You're right about that other laser blast. I was trying to suggest different weapon types were hitting the hull. Instead, that blast just looks like a shadow, so I thought I could turn it into the shadow of whatever's attacking . . . but a better burn would likely make more sense. :) It's funny you showed me that flag tutorial. That's exactly what I used to give the panel a smashed in look. I'm not sure how to tweak it further to give a better busted in look. The key to the displacement map seems to be how much you blur the black and white parts on top of the greyscale map. Is that what you used on your curtains? I didn't think you could be that detailed and get such a subtle effect.

I wondered how you got the metal to look crushed in. Try using thinner lines, maybe that will give you more effect. Or combine the displacement with the bulge plugin or the power stretch plug-in.

No, the cloth behind the wall objects was made from a texture, I think it was a bedsheet or maybe a tablecloth. That does give me an idea though, I wonder what a texture would look like combined with the displacement? Or maybe if the texture was used as the displacement map? Hmmm? Well that would be just crazy ! I need to give that a try tonight.

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@ Xander_Lyon, Much improved. I like the wires sparking in the lower right corner. The laser blasts look good as well except the one suspended above the main image. It looks a little out of place. I also like the idea of the panel smashed in. If you want, try this tut and it might be useful in giving the smashed panel a more realistic look by adding some wrinkles to the metal. viewtopic.php?f=35&t=27775&hilit=waving+flag Try looking through the text tuts, I know there is one in there that will help with the painted on look you are trying to get.

You're right about that other laser blast. I was trying to suggest different weapon types were hitting the hull. Instead, that blast just looks like a shadow, so I thought I could turn it into the shadow of whatever's attacking . . . but a better burn would likely make more sense. :) It's funny you showed me that flag tutorial. That's exactly what I used to give the panel a smashed in look. I'm not sure how to tweak it further to give a better busted in look. The key to the displacement map seems to be how much you blur the black and white parts on top of the greyscale map. Is that what you used on your curtains? I didn't think you could be that detailed and get such a subtle effect.

I wondered how you got the metal to look crushed in. Try using thinner lines, maybe that will give you more effect. Or combine the displacement with the bulge plugin or the power stretch plug-in.

No, the cloth behind the wall objects was made from a texture, I think it was a bedsheet or maybe a tablecloth. That does give me an idea though, I wonder what a texture would look like combined with the displacement? Or maybe if the texture was used as the displacement map? Hmmm? Well that would be just crazy ! I need to give that a try tonight.

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@ Xander_Lyon, Much improved. I like the wires sparking in the lower right corner. The laser blasts look good as well except the one suspended above the main image. It looks a little out of place. I also like the idea of the panel smashed in. If you want, try this tut and it might be useful in giving the smashed panel a more realistic look by adding some wrinkles to the metal. viewtopic.php?f=35&t=27775&hilit=waving+flag Try looking through the text tuts, I know there is one in there that will help with the painted on look you are trying to get.

You're right about that other laser blast. I was trying to suggest different weapon types were hitting the hull. Instead, that blast just looks like a shadow, so I thought I could turn it into the shadow of whatever's attacking . . . but a better burn would likely make more sense. :) It's funny you showed me that flag tutorial. That's exactly what I used to give the panel a smashed in look. I'm not sure how to tweak it further to give a better busted in look. The key to the displacement map seems to be how much you blur the black and white parts on top of the greyscale map. Is that what you used on your curtains? I didn't think you could be that detailed and get such a subtle effect.

I wondered how you got the metal to look crushed in. Try using thinner lines, maybe that will give you more effect. Or combine the displacement with the bulge plugin or the power stretch plug-in.

No, the cloth behind the wall objects was made from a texture, I think it was a bedsheet or maybe a tablecloth. That does give me an idea though, I wonder what a texture would look like combined with the displacement? Or maybe if the texture was used as the displacement map? Hmmm? Well that would be just crazy ! I need to give that a try tonight.

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@Jayed - Your sigs are always beautiful. I know I've seen your Samus around several times.

@Stecon96 - I agree the red sig is the more striking one, but if I didn't already see what your name was elsewhere, I wouldn't be able to read it well. 'Course you're also missing all the other information the green one has. :)

This is a website header I'm working on to help dress up my club's site a bit:

http://i126.photobucket.com/albums/p109/didgeboy/header1.png[//img]

I just recently put a bevelled outline around it, which doesn't quite match the other random grey lines. When I tried bevelling those originally it didn't look quite right, so I'm not sure what I'll do with them.

<3 thanks, I didn't realize someone actually appreciated my work :D

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@Jayed - Your sigs are always beautiful. I know I've seen your Samus around several times.

@Stecon96 - I agree the red sig is the more striking one, but if I didn't already see what your name was elsewhere, I wouldn't be able to read it well. 'Course you're also missing all the other information the green one has. :)

This is a website header I'm working on to help dress up my club's site a bit:

http://i126.photobucket.com/albums/p109/didgeboy/header1.png[//img]

I just recently put a bevelled outline around it, which doesn't quite match the other random grey lines. When I tried bevelling those originally it didn't look quite right, so I'm not sure what I'll do with them.

<3 thanks, I didn't realize someone actually appreciated my work :D

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@Jayed - Your sigs are always beautiful. I know I've seen your Samus around several times.

@Stecon96 - I agree the red sig is the more striking one, but if I didn't already see what your name was elsewhere, I wouldn't be able to read it well. 'Course you're also missing all the other information the green one has. :)

This is a website header I'm working on to help dress up my club's site a bit:

http://i126.photobucket.com/albums/p109/didgeboy/header1.png[//img]

I just recently put a bevelled outline around it, which doesn't quite match the other random grey lines. When I tried bevelling those originally it didn't look quite right, so I'm not sure what I'll do with them.

<3 thanks, I didn't realize someone actually appreciated my work :D

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@ Xander_Lyon, Much improved. I like the wires sparking in the lower right corner. The laser blasts look good as well except the one suspended above the main image. It looks a little out of place. I also like the idea of the panel smashed in. If you want, try this tut and it might be useful in giving the smashed panel a more realistic look by adding some wrinkles to the metal. viewtopic.php?f=35&t=27775&hilit=waving+flag Try looking through the text tuts, I know there is one in there that will help with the painted on look you are trying to get.

You're right about that other laser blast. I was trying to suggest different weapon types were hitting the hull. Instead, that blast just looks like a shadow, so I thought I could turn it into the shadow of whatever's attacking . . . but a better burn would likely make more sense. :) It's funny you showed me that flag tutorial. That's exactly what I used to give the panel a smashed in look. I'm not sure how to tweak it further to give a better busted in look. The key to the displacement map seems to be how much you blur the black and white parts on top of the greyscale map. Is that what you used on your curtains? I didn't think you could be that detailed and get such a subtle effect.

I gave it a try in photoshop :D I used two effects lol...

1) Liquify...

2) Photo filter + brightness/contrast filter

What do you think? Header.jpg

[img=http://i235.photobucket.com/albums/ee307/DragonKrystal/Header.jpg]

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@ Xander_Lyon, Much improved. I like the wires sparking in the lower right corner. The laser blasts look good as well except the one suspended above the main image. It looks a little out of place. I also like the idea of the panel smashed in. If you want, try this tut and it might be useful in giving the smashed panel a more realistic look by adding some wrinkles to the metal. viewtopic.php?f=35&t=27775&hilit=waving+flag Try looking through the text tuts, I know there is one in there that will help with the painted on look you are trying to get.

You're right about that other laser blast. I was trying to suggest different weapon types were hitting the hull. Instead, that blast just looks like a shadow, so I thought I could turn it into the shadow of whatever's attacking . . . but a better burn would likely make more sense. :) It's funny you showed me that flag tutorial. That's exactly what I used to give the panel a smashed in look. I'm not sure how to tweak it further to give a better busted in look. The key to the displacement map seems to be how much you blur the black and white parts on top of the greyscale map. Is that what you used on your curtains? I didn't think you could be that detailed and get such a subtle effect.

I gave it a try in photoshop :D I used two effects lol...

1) Liquify...

2) Photo filter + brightness/contrast filter

What do you think? Header.jpg

[img=http://i235.photobucket.com/albums/ee307/DragonKrystal/Header.jpg]

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@ Xander_Lyon, Much improved. I like the wires sparking in the lower right corner. The laser blasts look good as well except the one suspended above the main image. It looks a little out of place. I also like the idea of the panel smashed in. If you want, try this tut and it might be useful in giving the smashed panel a more realistic look by adding some wrinkles to the metal. viewtopic.php?f=35&t=27775&hilit=waving+flag Try looking through the text tuts, I know there is one in there that will help with the painted on look you are trying to get.

You're right about that other laser blast. I was trying to suggest different weapon types were hitting the hull. Instead, that blast just looks like a shadow, so I thought I could turn it into the shadow of whatever's attacking . . . but a better burn would likely make more sense. :) It's funny you showed me that flag tutorial. That's exactly what I used to give the panel a smashed in look. I'm not sure how to tweak it further to give a better busted in look. The key to the displacement map seems to be how much you blur the black and white parts on top of the greyscale map. Is that what you used on your curtains? I didn't think you could be that detailed and get such a subtle effect.

I gave it a try in photoshop :D I used two effects lol...

1) Liquify...

2) Photo filter + brightness/contrast filter

What do you think? Header.jpg

[img=http://i235.photobucket.com/albums/ee307/DragonKrystal/Header.jpg]

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But I'm old and not very "hip". :lol:

Don't worry, sG has been waiting to know for months. We're just keeping it a secret for now. It's codenamed awesome redheads. :P

ar stands for a lot of things; african redheads, asian redheads, a revolution, a rabbit etc. xD

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But I'm old and not very "hip". :lol:

Don't worry, sG has been waiting to know for months. We're just keeping it a secret for now. It's codenamed awesome redheads. :P

ar stands for a lot of things; african redheads, asian redheads, a revolution, a rabbit etc. xD

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Any color looks good with gray, or any highly desaturated color (or absence thereof, for black). ;)

Sharp, what sets your signature apart from the many others the users here make? That's something you should ask yourself, always.

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Any color looks good with gray, or any highly desaturated color (or absence thereof, for black). ;)

Sharp, what sets your signature apart from the many others the users here make? That's something you should ask yourself, always.

Aaaaggghhhh! Big words ! I'm just a small woodland creature with an internet connection. Ok, I know what you are talking about now, sort of. After reading a big long scientific explanation about wavelengths and nano whozies, then part of Abney's Law (optics) "The shift in apparent hue of spectral color that is desaturated by addition of white light is toward the red end of the spectrum if the wavelength is below 570 nanometers and toward the blue if it is above." (Yeah as if I understand that)

I finally ran across an article by a photographer who explained it in normal people terms and actually had pictures. Then I found this site that had color palettes. And voila,

DesaturatedColors.png

Thanks ! I learned something else tonight. Ok brain is full, must go to bed now.

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haha. Point is red and cyan put beside each other are much more contrasted than desaturated red and desaturated cyan, and that black and white look good with any color.

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Any color looks good with gray, or any highly desaturated color (or absence thereof, for black). ;)

Sharp, what sets your signature apart from the many others the users here make? That's something you should ask yourself, always.

Aaaaggghhhh! Big words ! I'm just a small woodland creature with an internet connection. Ok, I know what you are talking about now, sort of. After reading a big long scientific explanation about wavelengths and nano whozies, then part of Abney's Law (optics) "The shift in apparent hue of spectral color that is desaturated by addition of white light is toward the red end of the spectrum if the wavelength is below 570 nanometers and toward the blue if it is above." (Yeah as if I understand that)

I finally ran across an article by a photographer who explained it in normal people terms and actually had pictures. Then I found this site that had color palettes. And voila,

DesaturatedColors.png

Thanks ! I learned something else tonight. Ok brain is full, must go to bed now.

Here's another lesson for you :D

If you ever manage to get out of bed o.O"

Lesson1-Color.jpg

[off topic: happy birthday to me :P]

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Guys. Read before you post. YOU HAVE TO GIVE CC IF A PIECE HASN'T GOTTEN ANY YET.

I suggest that a new guideline is implemented. If someone disobeys the above rule, they are to be reminded of it, and their piece ignored. The piece that the offender(s) ignored are then to be given CC.

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