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selection CPU usage


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Not a bug.

Moved to General Discussion & Questions

 

The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.
Amy: But how did it end up in there?
The Doctor: You know fairy tales. A good wizard tricked it.
River Song: I hate good wizards in fairy tales; they always turn out to be him.

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You are right. Bug is not the correct term here, sorry.

What I tried to say (sorry, my native language is not English) was:

is it possible to improve the selection animation so that it does not use that much CPU?

I'm not actively investigating this specific performance issue -- but, I am looking at performance as a whole for 4.0 and how to make things more scalable and responsive.

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