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are we alowed to use scripts??

what?? how do use a script in fractal making!!! that's the most ridiculous thing I've heard which will probably turn out to be true.

Apophysis supports scripts which automate the making of flame fractals via the delphi language (i think). Sometimes it creates the same fractal over and over, and sometimes it just makes the same fractal with different # of variations each time. It's a nice way to learn, but it's not creative.

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former"

[ dA Paint.NET Chat :: Yata on dA ]

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are we alowed to use scripts??

what?? how do use a script in fractal making!!! that's the most ridiculous thing I've heard which will probably turn out to be true.

Apophysis supports scripts which automate the making of flame fractals via the delphi language (i think). Sometimes it creates the same fractal over and over, and sometimes it just makes the same fractal with different # of variations each time. It's a nice way to learn, but it's not creative.

oh right. so you need coding knowledge then.

anyway, my fractals are still bad but i haven't given up yet.

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The language is pretty straight forward.

Clear; <- clears the current fractal

AddTransform; <- creates a new transform and adds variations
With Transform do
Begin
   linear3D := 0;
   cylinder := random / 10 + 0.1;
   post_rotate_x := random * 2;
   post_rotate_y := random * 2;
   ztranslate := random - 0.5;
   Scale(15);
   rotate(random * 360);
end;


flame.pitch := 1; <- some flame settings
flame.perspective := 0.2;
CalculateBounds;  

Theres a lot of scripts on dA.

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former"

[ dA Paint.NET Chat :: Yata on dA ]

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The language is pretty straight forward.

Clear; <- clears the current fractal

AddTransform; <- creates a new transform and adds variations
With Transform do
Begin
   linear3D := 0;
   cylinder := random / 10 + 0.1;
   post_rotate_x := random * 2;
   post_rotate_y := random * 2;
   ztranslate := random - 0.5;
   Scale(15);
   rotate(random * 360);
end;


flame.pitch := 1; <- some flame settings
flame.perspective := 0.2;
CalculateBounds;  

Theres a lot of scripts on dA.

**faints**

this looks harder than when i started learning css - still, i'll have a try.

i think a script that you make is more creative than just pressing about a few sliders.

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this looks harder than when i started learning css - still, i'll have a try.

Well, yes, most scripting is harder than CSS. If you want to learn, try modifying a simple script to change things around and gradually make more advanced changes until you know how to start from scratch.

Good idea, thx. :P **remembers the days when he had to still grasp the concept of css and shudders.** :wink:

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**faints**

this looks harder than when i started learning css - still, i'll have a try.

i think a script that you make is more creative than just pressing about a few sliders.

No it's not. Pressing a few sliders, pushing a few buttons, and doing these things is what fractaling is about. Scripts are jus that: a quickie fractal. To get the best result, you have to make it from scratch or at lest tweak the fractal a lot after running the script.

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former"

[ dA Paint.NET Chat :: Yata on dA ]

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**faints**

this looks harder than when i started learning css - still, i'll have a try.

i think a script that you make is more creative than just pressing about a few sliders.

No it's not. Pressing a few sliders, pushing a few buttons, and doing these things is what fractaling is about. Scripts are jus that: a quickie fractal. To get the best result, you have to make it from scratch or at lest tweak the fractal a lot after running the script.

IMHO writing scripts is much harder. With dragging sliders you can just drag them around randomly until you see something you like and even if you know what each one does surely you are just picking attributes for different parts of your fractal. Creating scripts involves thinking about each step in the complexity in the fractal and improving it is more than just realising that when the slider is in another position the fractal is better.

KaHuc.png
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Look, scripts extend the easibilty of the base variations and features. They are more limited than actually doing things yourself. It's similar to using a macro to make an image than just doing it yourself.

Scripts = nothing without knowledge of how to push those sliders anyway. Most of the time scripts are made to automate a small tedious task and not to just create fractals.

New fractal:

Home of the Phoenix

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former"

[ dA Paint.NET Chat :: Yata on dA ]

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I like that one a lot. :-)

 

The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.
Amy: But how did it end up in there?
The Doctor: You know fairy tales. A good wizard tricked it.
River Song: I hate good wizards in fairy tales; they always turn out to be him.

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I actually like that. Nice job!

BTW, anymore entries to FC? Come on guys, fractal art isn't always as clear as it seems, and even the less experienced can make mind blowing stuff.

And you have to learn one way or another.

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former"

[ dA Paint.NET Chat :: Yata on dA ]

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