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pyrochild plugins (2020-11-21)


pyrochild

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I could probably get mine down to 100k or so if I rewrote all the copypasta from Paint.NET's source code that's in p.e.R.dll. There's a lot of classes that are either entirely unnecessary or overly complicated for my purposes (do I really need the Splatter dialog to render the overlay multithreaded?!). But I'm not gonna!

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ambigram signature by Kemaru

[i write plugins and stuff]

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So... you are psychic?
Unfortunately, you missed a couple letters. "Psychotic" is what I am. Also smart enough to figure out that when 95% of reported issues are due to x, and the next reported issue fits x's normal description, it's probably x. But not psychic.

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ambigram signature by Kemaru

[i write plugins and stuff]

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  • 4 weeks later...

Hey Pyrochild. I reinstalled your plugins, but now some don't work. I get this error:

File: C:\Paint.NET\Effects\Splatter.dll

Effect Name: pyrochild.effects.splatter.Splatter

Full error message: System.TypeLoadException: Could not load type 'PaintDotNet.SystemLayer.GdiPaintControl' from assembly 'PaintDotNet.SystemLayer, Version=3.36.3158.38062, Culture=neutral, PublicKeyToken=null'.

at pyrochild.effects.common.Canvas..ctor()

at pyrochild.effects.common.CanvasConfigDialog.InitializeComponent()

at pyrochild.effects.common.CanvasConfigDialog..ctor()

at pyrochild.effects.splatter.ConfigDialog..ctor()

at pyrochild.effects.splatter.Splatter.CreateConfigDialog()

at PaintDotNet.Menus.EffectMenuBase.RunEffect(Type effectType)

How do I fix this?

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